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Posted

Hi,

I am currently working on navigation lines for bots to follow. In Godot, when queried the NavigationServer2D will return an array of points to a destination. These simple Line2D nodes in Godot provide an array of points to a destination which can be navigated to by a bot ship. I'm hoping this simple idea works out (it should). Bots will breakaway from the path when an enemy is near.  Typically bots will use these navigation lines as a preferred  path to get to the flag room or other areas of the map. 

More updates soon.
Vidiot_X

nav-line-2.jpg

nav-lines-1.jpg

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