Vidiot_X Posted September 29, 2014 Report Posted September 29, 2014 Hi, It is a sad thing that this forum will be closing according to Polix ( http://www.subspace.co/topic/27611-subspaceco-eol-october-31st/ ). You can follow Phoenix USC's progress at phoenixusc.com or you can follow here. You can also see the progress of the alpha and beta downloads here. I will try to have a special early alpha demo of Phoenix USC out by mid October if I can so that you can test drive the game engine and client, basically a preview of what is to come. It will be a special 'early' alpha demo aimed at the community here. It would be earlier then I had planned to release an alpha demo but given the circumstances here I thought it might be a good thing to do. I would encourage you to register on the phoenixusc.com forum and keep up to date on Phoenix USC's developments as well as gain access to the up coming demo. Personally, I would like to thank Polix for his support of Phoenix USC. He provided a forum here (sorta got me started) and has been encouraging thought. I will miss him here and his wonderful support of Subspace/Continuum. Truly a man worth including in Subspaces history. Regards,- Rich - Quote
Vidiot_X Posted October 2, 2014 Author Report Posted October 2, 2014 Hi, I have added in impact effects to PUSC. In this video you can see that all of the weapons in Phoenix USC use separate animated images for impact effects allowing for a colorful and easy way to tell what weapons are impacting a ship or other object. It will be in the 'early' alpha demo. - Rich - Quote
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