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Posted

In case you have been wondering about the ships being a little different, the settings have been slightly adjusted. The ships now a step closer to being balanced :D . Here's a brief overview on the adjustments:

 

Warbird:

- has a little bit less energy

- bullets move at a faster velocity

- bomb ROF has been slightly increased

- the warbird's 1-bty stats have slightly reduced energy only as a result of an overall decrease in energy

Being by far the most maneuverable ship, a veteran can use the warbird and dodge almost any oncoming fire. Even newbies can use it to dodge most weapons, making it obvious that this ship is overpowered. Lower energy rears the ship towards more of a scout role, but the unchanged maneuverability still allows veterans with skill to dodge just about everything.

 

Javelin:

- bombs deal slightly more damage

- energy has been slightly decreased, but recharge has been increased to compensate

- shrapnel has been reduced

- the overall maneuverability has been reduced

- as a 1-bty ship, the javelin is more energy efficient and has slightly more recharge.

Well, I could rant on for days about how and why the javelin is by far the best ship, so I'll keep it short: it's the best baser, best suicider, best thor-lobber, best m!@#$%^&*-killer, and best open-fighter. The higher energy cost for bombs offsets the bomb bounce. Lower shrapnel and lower bomb velocity mean less m!@#$%^&*-laming.

 

Spider:

- the overall maneuverability has been slightly increased

- bullets move at a faster velocity

- the spider's 1-bty stats feature a faster recharge rate

Currently, this ship is fine as a base burster, but when in open combat, the spider must use rockets to get decent hits off. People being rocketed against find it lame, while spider pilots find it annoying that they're pretty much limited to rockets. An increase in overall maneuverability reduces that dependence.

 

Leviathan:

- the rates of fire for all weapons systems have been increased

- the multifire spreads more

- shrapnel has been slightly reduced

- the leviathan has a good recharge rate even as a 1-bty ship

The leviathan is probably the "average" ship. Not overpowered, not underpowered. I just thought it would be more interesting to have weapons with higher ROF to better take advantage of its high charge rate. Lowered shrapnel makes the bombs less "lame", since this ship is great for m!@#$%^&*-bombing.

 

Terrier:

- the overall maneuverability has been drastically increased

- the terrier has both improved energy and recharge as a 1-bty ship

The terrier is a strong ship, but its sluggishness makes it a terrible open-fighter. Surp!@#$%^&*ed by the javelin in base suicide ability, and surp!@#$%^&*ed by the spider in base bursting ability, the terrier obviously won't be the best baser. The overall maneuverability has been increased to make this ship much better suited for dueling

 

Weasel:

- mining ability has been slightly increased

- shrapnel has been slightly increased

- bombs move at a slower velocity

- bombs deal slightly less damage

- the weasel is more energy efficient as a 1-bty ship and has both improved recharge and energy

The weasel's original niche seemed to be a defensive mine-layer. This ability was expanded on. Now able to lay more mines, and consume less energy, this ship is the ultimate in base defense.

 

Lancaster:

- multifire now shoots at the same rate as single fire

- shrapnel has been slightly increased

- all weapon systems require slightly more energy to fire

- the capship has high energy as a 1-bty ship

Like the leviathan, the lancaster is about balanced. The multifire always seemed peculiar, though. Because the multifire angle wasn't right for supporting the single fire shots, the multifire ROF has been increased to give the multifire bullets more independence. Most importantly this makes the lancaster much more difficult to be flanked, which was perhaps its biggest weakness.

 

Shark:

- can see bombs and mines on radar

- recharge rate has increased

- bombs require less energy to fire

Definitely the oddball ship. It's designed for newbies to get started with, but the combination of its lack of power and comparatively high bounty make it difficult to apply into any role. Now with the ability to see bombs and mines on radar, this will serve as a "practice" ship, teaching newbies how to better utilize bombs, radar, et cetera.

 

Yes, this means that the warbird and javelin are no longer the best 2 ships. Namely the javelin blum.gif . To say the least, its m!@#$%^&* bombing/laming ability has been decreased.

Posted

Thinking about it, ship 6 now pwns too much... for example, if catamining was applied, someone could get killed up to 4+ times by shrap alone.

 

imo, Shrap is WAY TOO MUCH.

 

also, im my opinion, prox radius should be reduced by at least 3 tiles per bomb...

 

just my 2 cents.

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