aquarius Posted May 8, 2014 Report Posted May 8, 2014 I keep running into the same strange error: I get this message when I run both subgame and subbill: Thu May 08 10:14:18: Invalid login packet received (KrynetiX)(576807781)(108.8.97.21)(sec=1) The zone shows up on directory and is green, but when I try to enter I get an infinite "Unknown name, would you like to create it?". When I click yes it disappears but pops right back up, same message. When I don't run subbill the zone doesn't turn green on the zones list and I simply can't enter. Strange.. Here's my ini's.. subbill.ini [Misc] AllowNewUsers=1 SysopPassword=sys1 //Change to Billing Sysop Password, usless anyways.. BillingPassword=devsvr //Change this to whatever you want, also match it with the server.ini [Billing] section too MaxQueueForLogin=50 LowPriority=0 KickOutDelay=24000 Port=185server.ini //You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/ //This is currently, at time of download, 1.34.14 subgame [Custom] ArenaMode=0 //1=Any player can create an own a new subarena //2=Only mods+ can own newly created subarenas //3=Smods+ own new subarenas //4=Sysops own new subarenas //5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead [Arena] ArenaMaxPlayers=200 ArenaDesiredPlayers=100 ArenaMinimumPlayers=25 SpawnKeepScores=1 MaxArenas=2000 MaxArenasMemory=64000 [Comms] MaxQueueToLogin=16 PacketHistoryMax=2000 IncomingBufferSize=131072 OutgoingBufferSize=131072 EncryptMode=1 UnreliableBufferSize=128 TransportBufferSize=160 FlushTime=10 BandwithIdleTime=21600 SelectTime=10 [Misc] DisableShareware=0 RegisterKickShareware=0 MaxSharewarePlayers=-1 MaxPlayers=200 MaxSharewareTime=90000000 DisableSharewareNames=0 DisableSharewareShips=0 DisableSharewareScores=0 MenuKickOutDelay=12000 NoAntiInSafe=0 //If 1, then if in a safty, SS will ignore that player's anti LockFreqs=0 //If 1, then *lock doesn't allow freq change PositionDataAccess=2 //if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can AlertCommand=cheater //so ?cheater {text} will send to online mods AllowPubScorereset=0 AllowPvtScorereset=0 //If 1, ?scorereset will reset player's score TimerDropFlagTerritoryRadius=8 //If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site ShipTypeSwitchResetPeriod=0 //If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off CheckWeapons=1 //Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1 CheckFastBombing=0 //More info on website FastBombingThreshold=30 //More info on website ForceObsceneCheck=0 //0 = normal, 1 = everyone has obscene checking on NoFlagRewardLimit=0 //If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0 multiplier is limited by 2. LogPoints=0 PointUpdateDiff=500 JackpotBroadcastPoints=0 ServerLog=1 KeepAliveDelay=500 DefaultLevelFile=_bzw.lvl //Change to your map file name Port=8800 //Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing AllowVIEClients=1 //If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1 StaffChat=staff //Divide staff chat channels by commas. Only mods+ can join these local chats. ForceContinuumOnly=0 //If set to 1, will only let continuum users enter zone ServerIP=54.187.213.31 //Set to the server's IP #. This is used for *einfo's proxy detection AllowPrerelease=1 //Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in [CPU] LoopDelay=0 ProcessMaxTime=4 SleepPerIteration=0 SlowIterationWarningLevel=100 SleepTime=0 [Permission] AllowBadMachineId=1 AllowLowBandwidth=1 MinimumSecondsToLogin=0 PermissionMaxPoints=0 PermissionMode=0 AutoPermissionPoints=0 AutoPermissionIDList=0 AutoPermissionMessage=Congratulations [Password] SysopPassword=sys1 EnergyPassword=nrg1 ModeratorPassword=mod1 SuperModeratorPassword=smod1 VIPPassword=vip1 //Change all to what you want [Billing] LogMessages=0 IP=127.0.0.1 Password=devsvr //What is the billing pw in the subbill.ini ServerName=devsvr //Zone name Port=185 ServerId=8800 //Make the same as in [Misc] Port= GroupId=1 ScoreId=8800 //Make the same as in [Misc] Port= ReconnectTime=12000 AttemptTime=6400 [Advertise] SendMode=0 DisplayMode=0 Duration=6000 [Validation] CheckMod=0 CheckSMod=0 CheckSysop=0 LogPubCommands=* LogPvtCommands=* DisablePubCommands= DisablePvtCommands= //Help at http://www.shanky.com/server/ in FAQ section for Subgame2 [Directory] IP=ssdir.playsubspace.com,sscentral.sscuservers.net Description=tw dev zone //What you want to have for the description of zone NamePassword=devnamepw //Pick anything you want Port=4991 Anyone know anything about this? 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JoWie Posted May 8, 2014 Report Posted May 8, 2014 Is it possible on subgame to disable protocol encryption? (this is possible when using asss). If so, you could try using wireshark Quote
aquarius Posted May 8, 2014 Author Report Posted May 8, 2014 I have no idea but I'm assuming with subgame you can't disable encryption. This issue is recurring and has messed me up forever. Quote
JoWie Posted May 8, 2014 Report Posted May 8, 2014 (edited) I used strings on subgame2.exe and I found "EncryptMode": ... snip ...MaxPlayersMaxSharewareTimeMaxSharewarePlayersRegisterKickSharewarePermissionAllowBadMachineIdDisableSharewareScoresDisableSharewareShipsDisableSharewareNamesBillingLogMessagesEncryptModeTransportBufferSizeOutgoingBufferSizeIncomingBufferSizePacketHistoryMaxCommsMaxQueueToLoginMaxArenasMemoryMaxArenasSpawnKeepScoresArenaMinimumPlayersArenaDesiredPlayersArenaArenaMaxPlayersArenaMode... snip ... Although I do not know what the section is, nor what value it takes.My quick guess is that it is in the same section as the other keys that are around it, and maybe setting it to 0 disabled encryption. Edit:I found this in a post by ekted on sscouncil: [Comms]MaxQueueToLogin=50PacketHistoryMax=2000IncomingBufferSize=131072OutgoingBufferSize=131072EncryptMode=1UnreliableBufferSize=128TransportBufferSize=160SelectTime=10 Edited May 8, 2014 by JoWie Quote
»ZiGNoTZaG Posted May 8, 2014 Report Posted May 8, 2014 Are the .dat files getting created? perhaps a permissions issue on the server? Quote
Cheese Posted May 9, 2014 Report Posted May 9, 2014 The biller window displays "Invalid Login" Make sure server.ini's Billing:GroupID is greater than 0. Unless you know how to setup billing GroupOps, it is recommended to leave this set to 1. Also, make sure Billing:ScoreID and Billing:ServerID are set to the same value as Misc:Port. http://wiki.minegoboom.com/index.php/Server_Troubleshooting Quote
aquarius Posted May 9, 2014 Author Report Posted May 9, 2014 The biller window displays "Invalid Login"Make sure server.ini's Billing:GroupID is greater than 0. Unless you know how to setup billing GroupOps, it is recommended to leave this set to 1. Also, make sure Billing:ScoreID and Billing:ServerID are set to the same value as Misc:Port. My settings match that, see: [Misc]Port=8800 [billing]ServerId=8800GroupId=1ScoreId=8800 Quote
aquarius Posted May 9, 2014 Author Report Posted May 9, 2014 Are the .dat files getting created? perhaps a permissions issue on the server? I have score.dat, squad.dat and user.dat... Quote
aquarius Posted May 9, 2014 Author Report Posted May 9, 2014 So yea, I'm still getting the invalid login / infinite 'New User Registration' loop... Anyone else have any ideas? I'm trying everything.. Quote
»ZiGNoTZaG Posted May 9, 2014 Report Posted May 9, 2014 Do you see any entries if you open the user.dat file with scoreman? Quote
aquarius Posted May 9, 2014 Author Report Posted May 9, 2014 ScoreMan says "File is empty" when I attempt to open user.dat file. I suppose that makes sense, considering it never actually allowed me to create a user or enter the zone. Quote
JoWie Posted May 9, 2014 Report Posted May 9, 2014 Did you try wireshark or are you not that familiar with the ss protocol? Quote
»Axe Demento Posted May 10, 2014 Report Posted May 10, 2014 See what happens if you add your login info with scoreman or datviewer etc. Then see if you can get in. Would at least let you know if it had something to do with the .dat file. Also if you have a working directory just clone all the files and see if you can set up what you want instead of using the settings that aren't working right now. I had a lot of problems when one of my subbills got corrupted and i just started fresh and worked without issue. ...Axe Quote
Fatrolls Posted May 15, 2014 Report Posted May 15, 2014 (edited) Did you try running Continuum.exe Zusing a batch file or command prompt (Start -> Run... -> cmd) this should generate new random encryption tables scrty and scrty1 and just copy/paste those into subgame folder I guess you are using scrty/scrty1 files from Continuum v39 or older or maybe trying to run a older Continuum with newer scrty files. If above doesn't work then also in version1 folder copy paste your Continuum.exe and rename it to subspace.exe Edited May 15, 2014 by Fatrolls Quote
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