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Posted

It is quite fun to watch the different "sociological" backgrounds of the players in Omega Fire.

 

The people coming from Chaos fray around in center and sometimes establish a "supper-turret-freq";

the EGers are basing;

the TWers do not really understand what flagging means, and esp. not why one would end a fun basing game by dropping all flags (and they don't really see why a game has "ended");

the people from Hyperspace sit in spec and talk;

the DSBers are absent.

 

Fun to see odd conglomeration in Omega Fire now . . .

Posted

It is quite fun to watch the different "sociological" backgrounds of the players in Omega Fire.

 

The people coming from Chaos fray around in center and sometimes establish a "supper-turret-freq";

the EGers are basing;

the TWers do not really understand what flagging means, and esp. not why one would end a fun basing game by dropping all flags (and they don't really see why a game has "ended");

the people from Hyperspace sit in spec and talk;

the DSBers are absent.

 

Fun to see odd conglomeration in Omega Fire now . . .

 

It's been fun watching this as well...

Posted

Haha not too far from the mark. As an SVS player I'm just flying around (way too fast) in the centre, dying over and over, scoring an off random kill, and muttering WTF under my breath.

 

On rare occasions I have answered the baser's call for attach and, believe me, it just got a whole lot more WTFer! :D


Oh and I forgot to mention the rockets! I think I took out half the furniture in my loungeroom trying to turn full circle with the rockets on!

Posted (edited)

The number of people left in this game that rather sit in spec 24/7 then dare play a game type outside their comfort zone astounds me...

It's pretty sad actually.. TW has created so many players ill equipped to play any zone other than TW.

The classic SVS players are the only ones I saw that really jumped in the zone and learn the games and actually play... I figured we get some TW players in Omega since it's mostly one-shot-kill - but even that wasn't enough I guess..

GG.

Edited by GC6
Posted

About a thousand or so new ID's were registered in Omega Fire over the past few days.  Some were obvious duplicates, and some players on Mac's were unable to get in the zone easily.  About 80% of those played.  I'm not sure how much of the population of ss that is, but seems like many people came out and tried Omega Fire.  It was cool to see the effort in mapping, coding bots, and working with settings that we put into the zone over several years was finally tested by a full population of players.  Thanks.

Posted

pixelsoft, I think I've currently got the most flag points in Omega Fire, and I'm a Chaos Public player.  I found SVS players and TW players to be more optimistic about flagging than some of the EG players who were team killing for flags, flying around the center with flags when their team was trying to base, resetting flags to prevent wins, freq hopping to win, stacking private freqs, and generally making asses of themselves.  Other EG players were helpful.  I was also surprised to see players claiming to be from HS and DSB flagging with me as I thought those zones no longer had an active population.  I don't think it's good to stereotype groups.  (Unless they're SVS 4v4 players.)

 

Not really, a tool, unless you're greening toys.  It takes something on the order of 2000 greens to get a ship to max status and energy, which isn't worth it in a one-hit-kill zone.

 
Sass, make that Macs and Linux PCs.  I had a hell of a lot of trouble trying to get on until I tried the Win95 PC.
Posted

About a thousand or so new ID's were registered in Omega Fire over the past few days.  Some were obvious duplicates, and some players on Mac's were unable to get in the zone easily.  About 80% of those played.  I'm not sure how much of the population of ss that is, but seems like many people came out and tried Omega Fire.  It was cool to see the effort in mapping, coding bots, and working with settings that we put into the zone over several years was finally tested by a full population of players.  Thanks.

 

I couldn't summarize this any better - well said Sass!

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