Relos Guardian Shield Posted March 22, 2014 Report Posted March 22, 2014 I've come to the conclusion that the good old days are the best old days (at least, if devs can't make new settings people actually like). It is simple, therefore, what this zone really needs: The "Good Old Settings", from which we know well (and liked), should be kept. For now. Until, people actually LIKE changes... and don't KEEP QUITTING... Btw here's some interesting facts: In The "Right before the ammo-including item settings came in days" games were known to have 20 vs 20 (!!!) on the BEST DAYS. This was the "old item set" I think of when I think "old": The settings a while after brick spamming was changed to where you had to go to base 8, but before ammo... that time. That time (or what I know about that time at least) was what I'd call "Dr Brain's Item set" (though I'm sure he wasn't the only dev of course). Then, those days were over. Next was "Arnk Dylie's Item set". Ammo came in, who wanted that? And the game was "balanced". Suddenly, games now were "only" 15 vs 15 on the best days... This era was, in my opinion, lasted the longest, but indeed, while it was there, games DID go to 15 vs 15, here and then. For years... Then, we had the "Spidernl's Item set". Heralded by "turrets", games went even lower.... now, 10 vs 10 was the best days, and center started dying. Finally, we come to the last two item sets. First, "Psythe's item set", which gave the prototypes and overpowered relics (though had some good points too). Unfortunately, games now were normally 5 vs 5, and center was nearly dead. A few months later, now we have "Ceiu's Item set"... which killed the zone off, basing, center and all. Hurray!!! Anyway, here's my rough approx of what I know about item sets: Old Item Set 2006-Early 2007: Brick spam and huge guntime era (5 secs). Privs were everywhere, game was "ok", but probably wasn't even better than ammo days, honestly. Please don't go THIS far back... Early 2007-Mid 2007: Glory days of Hyperspace, population kept increasing. Privs and Pubs both fought, privs usually were better but not always, bases that good prvs guarded got broken in most often during these times, game was pretty fun. Current Item Set Mid 2007-2008: The Ammo days. 2009-2011: Post Ammo days. 2012-Mid 2013: Turret days. 2013 To Early 2014: The final days ...or will there be more to come...? Quote
Cheese Posted March 22, 2014 Report Posted March 22, 2014 lots of idiots like to think privs were better, but the hard reality was they could barely hold bases while dropping huge sums of money on cobalts and bricks, with the pub freqs flanking each other Quote
cxc Posted March 23, 2014 Report Posted March 23, 2014 I think its dead, just like a horde of other zones i enjoyed over the years. The players will scurry into the last few remaining zones and boost their survival a bit more into the future. Quote
EVIL ZEBRA Posted March 28, 2014 Report Posted March 28, 2014 The Game lives on. Players need to know its okay to play several zones and game-types if that's what they want to do.As this is hyperspace forum i suggest you play hyperspace!in the time it takes to log in and type a zone is dead you could log into it and play a round.and taking tactics is good but in the time it takes to describe them you could log in a play a round proving your point! ...EZDZ... Quote
Relos Guardian Shield Posted April 4, 2014 Author Report Posted April 4, 2014 (edited) The Game lives on. Players need to know its okay to play several zones and game-types if that's what they want to do.As this is hyperspace forum i suggest you play hyperspace!in the time it takes to log in and type a zone is dead you could log into it and play a round.and taking tactics is good but in the time it takes to describe them you could log in a play a round proving your point! ...EZDZ...What good is playing if you don't enjoy it? Seriously, Ceiu nerfs guns to oblivion, nerfs bursts to oblivion (I only wanted 1 small nerf, not all 1337 of them)... And someone nerfed powerball to oblivion, bomblines already nerfed and have disappeared as a GAME MECHANIC (unless you're stupid enough to use inferior tactics and lose base), gunlining is being targeted for disappearance too... So whats left? "Sandbox" game where weak-as-balls bursts, weak as balls repels, and lancs with 6k energy+radiating coils making them nearly immune to bursts fly around nearly indestructable as the other main option, gunlines, now cost 1337 energy per shot... Fire HE missile??? Is that it? Edit: All I could want is the game back, where the OPTIMAL team had gunliners... rushers... AND bombliners... in an environment where they are balanced against each other... so people have fun playing this game. Summer of 2007 had those settings. The settings I described in the above paragraphs, is an example of boredom... Edit2: And why don't I play other zones? Well, then we should ask: should I HAVE to play those other zones??? And is that a good reason to drag myself there? Or would you rather have someone who WANTED to go there? I surely would go to other zones if people didn't have a "I'm entitled to having a zone that other people enjoy" attitude, and tried to make other people like it with theirselves... rather than forcing everyone else to think that their fault for not liking it enough... especially if the zone sucks... Is a zone sucking MY fault??? Then hand me the dev position so I can fix it!!! RIGHT?!? ... Or maybe thats a bit too much, but still... Edited April 4, 2014 by Relos Guardian Shield Quote
Kilo Posted April 8, 2014 Report Posted April 8, 2014 (edited) My item set (or heavy influence) existed before ammo and after ammo, and ammo was not around that long in the grand scheme of things. That is all!Also Hyperspace circa asss 1.1 was pretty sick too. I think Hyperspace is due for another rebirth. Edited April 8, 2014 by Kilo Quote
Cheese Posted April 8, 2014 Report Posted April 8, 2014 its gonna stay dead as long as that retard has his hands on it Quote
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