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Posted

Hi,

 

I'd like to show you my game Vibrant which I think may interest people in the Subspace community.

http://www.gamesfrommars.fr/vibrant/

 

It features intense dog-fighting against multiples AI, inertia and it's pretty hard to survive a wave of ennemies.

The development has stopped but I'm always open to ideas for an eventual reboot.

 

 

Cheers,

ponce

 

  • 3 weeks later...
Posted (edited)

This looks pretty cool. It feels as if there isn't enough viewing area though. Enemies are only on your screen for less than 2 seconds before they're off it again. Hard to tell if there are bullets/missiles coming at you. Perhaps lowering the max speed, but keeping the same acceleration so maneuvering is still simple and easy like in your video.

 

How's it play with a controller? Any thoughts on putting it on console?

 

Multiplayer? Co-op?

 

Objectives?

 

Bosses?

 

Special opponents? - Large ships, small ships, fast ships, slow ships, strong ships, weak ships, powerful ships?

 

Progression dialogue? "38% complete" ?

 

Different levels/maps?

 

Content in maps? Walls, obstructions, objects, structures, etc.

Edited by Xog

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