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Posted

In order to develop Hyperspace into a better zone, you would want to have a good idea what makes things fun, right? So here comes my opinions.

Ideas:

* Good players with decent ships playing each other
This definitely helps, especially when its both the case. Even just a good player, or just a good ship, can still help a bit. Good ships being, builds that are effective at what they want to do, and the best ones are closer to the best items for the situation. But to get maxiumum potential players though you'll need more than just this.

* Lancaster with Summoner/Evoker Spider or Leviathan
Obviously the lack of this won't help the situation, but it doesn't always seem to be enough. Its still important though if you want bigger games, or if you want ones that won't go lopsided because the other team does and you don't.

* Huge massive jackpot
This definitely seems to help after some undefined amount, though what that amount is seems subjective.

* How fun the zone settings are
The amount this is accomplished, can help with rest, but won't obviously do it alone.

So what to do?: The best idea I can think of is improving zone settings, unless people suddenly get motivation...

 

* Remove thorstorm

To me, its lame and helped kill off population with its lameness. Although reps can get a few, 7+? Nah, especially if the team trys hard enough and gets more than 1 thorstormer (lol). Cobalts are more situational and aren't certain to even be that useful if the other team is cautious enough, it basically has to kill all the lancs. Thorstorm is just mass destruction.

 

* Increase gunline length

This is for a different reason than I've said before however... its so the "good ships", for gunlining at least, is more obvious. Currently high DPS gunning and and mass spam aren't much better than the other, which means other factors is more important. But with an small increase to guntime, spam gunning becomes more important again. Making at least ONE of the roles be obvious to do well may be a good thing, or at least worth trying, and it'll make beam array better again too! :D

 

* Make effective rushing cheaper/ take less EXP

In this case, I'm not saying make it easy (we don't want Hyperspace to lose all its skill, I just maybe killed gunlining after all...). However, the most obvious route is to put 2 close combats on a ship, which is not possible for starting players to obtain. Simply make close combat the newbie mount, lower its price to $1000, and its exp to 0, and even the lowiest newbie can rush too!

Posted

Anyways this zone is forever stalled by crappy "relics", too much "great plans", not enough "balancing".... until devs see the light and remove thorstorm im through with this decadent place... that forever is stalled...

 

Seriously it feels like some endless wait for "action"... when it could be "removing the thorstorm code"... SIGH... why does fun take so long to accomplish...? Why can't a good game be a priority (or at LEAST LEAVE IT that way)... Hyperspace was better before the mass development, unfortunately... at least then it would still have people! (Besides Continuum itself losing people... pretty much that indeed.)

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