🜲 Vidiot_X Posted December 17, 2013 Report Posted December 17, 2013 http://www.youtube.com/watch?v=YPrckubBo-8&feature=youtu.be Hi, I have added shield effects for ships. Now weapons impact is indicated by an animated shield effect. In this development video the bot ships glow green and my ship glows red with the shield effect. This really helps with weapons impact tracking and looks cool. Also added is the energy status of each bot shown just under the ship. I have also reduced the size of the weapons sprite for general laser/bullet style weapons. This helps with less weapons clutter with lots of ships engaged in battle. Weapons like bombs and EMP's will have larger animated effects for weapons discharge. Generally all the weapons and ship graphics and physics are fully configurable and can be changed to suit a map design. This video is recorded at 30FPS for better viewing.
Cheese Posted December 18, 2013 Report Posted December 18, 2013 would be cool if u could make it directional aka partially in direction of hits SSC Distension OwnerSSCU Trench Wars Developer3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of CheeseDr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.3:KrynetiX> do you ever open your web browser and type ?go google5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.
🜲 Vidiot_X Posted December 18, 2013 Author Report Posted December 18, 2013 I think I can and I am looking at the best way to do it code wise. It would help with weapons impact tracking and if I can I will add color to the impact so that a player can tell what weapon is impacting shields at a glance. On the list.
Cheese Posted December 19, 2013 Report Posted December 19, 2013 i imagine your ship has a radius, so just take the bullet pixel position on impact and do a cosine against the position of the ship SSC Distension OwnerSSCU Trench Wars Developer3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of CheeseDr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.3:KrynetiX> do you ever open your web browser and type ?go google5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.
🜲 Vidiot_X Posted December 19, 2013 Author Report Posted December 19, 2013 Hi, Well, I am thinking more along the lines of how to integrate the changes into the code as apposed to what to do. - Rich -
🜲 PoLiX Posted December 19, 2013 Report Posted December 19, 2013 Not that I have played this or anything But the only oddity I see with it is it is a circular graphic displayed in a square box, so it cuts the edges of the graphic and shows the box perimeter used to display it. SSForum.net - September 01, 2002 - Rowen (SSDownloads.Com), PoLiX (SSCentral.Com), and Cyberise (Subspace.Net)
🜲 Vidiot_X Posted December 19, 2013 Author Report Posted December 19, 2013 Hi, - That I would interpret as the shields having squared edges? This is an error in the animation images for the bot shield. On the fix list. - Rich -
🜲 PoLiX Posted December 20, 2013 Report Posted December 20, 2013 Yea, I was tired when I typed that, hah. SSForum.net - September 01, 2002 - Rowen (SSDownloads.Com), PoLiX (SSCentral.Com), and Cyberise (Subspace.Net)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now