cxc Posted September 20, 2013 Report Posted September 20, 2013 (edited) Lancing guide. I always take the most needed job that somone is not already doing. This seems to always land me as the lancaster. Lancing is fun as long as there is team movement, only boring when teams are still. Lancing rules1. always have an escape. Never back yourself into a corner or be in a position where a enemy repel can push you into a corner. 2. Stay with your team, your team is your life, if you lag behind or charge foward you will die.3. Keep your energy full, dont get shot, stay out of enemy gunners gun range (if you see bullets, or enemy ships its time to back up), always stay behind your shiled (your team)4. when see single enemy ship approaching start shooting early, you want a full stream of bullets before enemy is in range. If multiple enemines are comming, run/hide behind gunners. Can also spray bullets and run at same time. The direction you run is normally backwards but not always. Trust your attaching team. Never let an attachable ship leak by you, it is not a good idea to let smalls leak either but can normally just aw smalls. 5. watch for ad, when you see somone die spray the area with bullets. Greens dissapear the same time ad happens. Can use greens to practice your counting to 5.6. be mindful of your own ad. If your ad is down play more conserative until it is back up. 7. watch for fields. Tight spaces where enemy is on other side of wall will get you fielded. If you get coffined it takes a second before it starts bursting you, so wait 1 second then repel. A repel lasts about 2 seconds so you can escape coffins unharmed if repel correctly. Death on a stick is positioning youself in a spot where you can be fielded and repeled and pinned in the field.8. eat your greens, and use repels/bursts sparingly, each repel or burst should be able to save your life. If you find youself using repels/bursts it usually means you are in a bad spot, its time to move to a safer location.9. Keep xradar on as much as possible10. Many things are not in your control. But if you can make sure there are gunners on your team, dont complain if a gunner takes up position behind you. It is actually a very good thing to have 1 ship behind spamming bullets non stop. Having the whole team camping is bad. Make sure your non gunners are using repels and die often, they need to push the enemy rush back. 11. When all else fails run, run, run. Its is better to back up than be cleared, all lancaster clears (dieing without ad) should happen in the flag room. Dieing itself is not all bad, just dont die when your ad is down. As the lancaster your job is to keep your entire team alive. Need to constantly watch everyones energy. If your whole team is in yellow/red know that the next thor attack will leave you defenseless. This is when you need to back up to give your team a chance to heal. If you see that it is time to rush, your teams health is good, and blue dots got hurt by rush. Rush foward some but hit the brakes. Hopfully team will rush past you. Trust your team. Even if you get stranded in a no progress area, wait it out. You never know when an impact player will join in and ?flag. Edited September 20, 2013 by cxc Quote
Lone Outlaw Posted September 22, 2013 Report Posted September 22, 2013 Cheese is always good at summarizing. Quote
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