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New development video - 2 layers of play, lights, shadows and overhead parts.


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Posted

https://www.youtube.com/watch?v=_5WthPCdSRk&feature=player_embedded

 

Hi,

 

I'm still hard at work developing Phoenix USC. I thought I would post this development video of Phoenix USC.  Featured here is the new duel layer of play that lets you play on two levels on a map. This allows overhead ramps, balconies and more, even an entire second level layer on the same map. Options will allow the upper layer to be semitransparent, solid or invisible. The pink and purple bars at the ends of the ramps are switches and will be hidden in an actual game scenario.

 

I have added a exhaust trail system that can have several trailing tails behind a ship.

 

I have also added an overhead part system that allows for things like overhead struts or other types of map parts. The same system allows for lights and shadows that interact with the ships on a map for example shadows form an overhead part cast on top of a ship or the same with lights.

 

Phoenix USC is humming along in beta development. :)

 

- Rich -

Posted

Multiple layers to me don't seem like such a good idea on a top-down shooter like SS.  I had a hard time figuring out when you were up one layer.  I watched your video and really liked it, though.  Keep up the good work.

Posted

Hi,

 

Here are some images of the new map I'm working on. The lights and shadows are working out great. The second map level is really pretty cool.

 

- Rich -

 

 

 

http://www.phoenixusc.com/Personal_Post_Data/newmap_1.jpg

 

 

http://www.phoenixusc.com/Personal_Post_Data/newmap5.jpg

 

http://www.phoenixusc.com/Personal_Post_Data/newmap_2.jpg

 

 

http://www.phoenixusc.com/Personal_Post_Data/newmap_3.jpg

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