Vidiot_X Posted May 1, 2013 Report Posted May 1, 2013 https://www.youtube.com/watch?v=_5WthPCdSRk&feature=player_embedded Hi, I'm still hard at work developing Phoenix USC. I thought I would post this development video of Phoenix USC. Featured here is the new duel layer of play that lets you play on two levels on a map. This allows overhead ramps, balconies and more, even an entire second level layer on the same map. Options will allow the upper layer to be semitransparent, solid or invisible. The pink and purple bars at the ends of the ramps are switches and will be hidden in an actual game scenario. I have added a exhaust trail system that can have several trailing tails behind a ship. I have also added an overhead part system that allows for things like overhead struts or other types of map parts. The same system allows for lights and shadows that interact with the ships on a map for example shadows form an overhead part cast on top of a ship or the same with lights. Phoenix USC is humming along in beta development. - Rich - Quote
Vidiot_X Posted May 1, 2013 Author Report Posted May 1, 2013 http://www.phoenixusc.com/Personal_Post_Data/maplayer2.jpg Here is an image of the above. Quote
K-c-B Posted May 5, 2013 Report Posted May 5, 2013 Multiple layers to me don't seem like such a good idea on a top-down shooter like SS. I had a hard time figuring out when you were up one layer. I watched your video and really liked it, though. Keep up the good work. Quote
Vidiot_X Posted May 12, 2013 Author Report Posted May 12, 2013 Hi, Here are some images of the new map I'm working on. The lights and shadows are working out great. The second map level is really pretty cool. - Rich - http://www.phoenixusc.com/Personal_Post_Data/newmap_1.jpg http://www.phoenixusc.com/Personal_Post_Data/newmap5.jpg http://www.phoenixusc.com/Personal_Post_Data/newmap_2.jpg http://www.phoenixusc.com/Personal_Post_Data/newmap_3.jpg Quote
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