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Posted (edited)

We have turrets, now all we need is, like, 10 Warbird AI ships in center gunning at you for money (maybe not exp... they should count as 0 exp in their formula). They could all be on the same team (to help them out) so there'd be 10 AI ships gunning at anyone who steps out of safe. Whaddya say? :o

Edited by omnomnom
Posted
good thing someone wrote something that you can use to do all of that then, right?

 

If only. I know what you're hinting at, but it lacks a few things and I don't have the time to go figure out the particularly annoying ones (repels and such), and I don't want to use a "prototype" that lacks features in a functional, running zone.

Posted
Not to mention that it would probably be very confused by the jump gates, corner warps, inversion matrix, etc.

not so, in writing the module using the fpp interface, you could easily make those work

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