omnomnom Posted April 10, 2013 Report Posted April 10, 2013 (edited) We have turrets, now all we need is, like, 10 Warbird AI ships in center gunning at you for money (maybe not exp... they should count as 0 exp in their formula). They could all be on the same team (to help them out) so there'd be 10 AI ships gunning at anyone who steps out of safe. Whaddya say? Edited April 10, 2013 by omnomnom Quote
Dr Brain Posted April 11, 2013 Report Posted April 11, 2013 AI ships are fairly difficult to manage. believe it or not it's stupid things like making them so they don't fly through walls and take damage and die that are the hardest. Quote
cxc Posted April 15, 2013 Report Posted April 15, 2013 it would be more cool if the ai ships were all cobalted. Quote
spidernl Posted April 15, 2013 Report Posted April 15, 2013 making them take damage and die that are the hardest. This. Quote
Cheese Posted April 16, 2013 Report Posted April 16, 2013 good thing someone wrote something that you can use to do all of that then, right? Quote
spidernl Posted April 16, 2013 Report Posted April 16, 2013 good thing someone wrote something that you can use to do all of that then, right? If only. I know what you're hinting at, but it lacks a few things and I don't have the time to go figure out the particularly annoying ones (repels and such), and I don't want to use a "prototype" that lacks features in a functional, running zone. Quote
Samapico Posted April 16, 2013 Report Posted April 16, 2013 Not to mention that it would probably be very confused by the jump gates, corner warps, inversion matrix, etc. Quote
Cheese Posted April 18, 2013 Report Posted April 18, 2013 Not to mention that it would probably be very confused by the jump gates, corner warps, inversion matrix, etc. not so, in writing the module using the fpp interface, you could easily make those work Quote
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