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Posted (edited)

When I first played the game, lets just ignore the fact there were privs and look at basing itself.

There were VERY long gunlines (5+ seconds at least), shrapnel from bombs made "bomblines" everywhere, rigged base 3 and base 5 (in the context of bomblines). But, repels were stronger and lasted longer, which meant a coordinated and well built team could break them... basically, a good priv. (There were also spammable bricks, which got changed into consumables and had to be bought from base 8.)  These days, 2 thors could be on every ship, and bomb radius damage was bigger then today.

Now, my opinion on this time (its when I first joined the zone, and my first days were around the last days of those 'fast centering spiders'): The strong repels were the main balance. However, it needed a coordinated team.

Zone pop was smaller, but you could go on and just about everyone was playing: in a priv.

Now, as time went on, guntimes were reduced. This is my opinion of when the zone was good: things weren't nerfed, just those gunlines. You see, that would be the problem with the next itemset in the beginning: EVERYTHING was nerfed EXCEPT for bomblines... making them (and their bombspeed) VERY good.

Now, the general state of the zone was imo, good at this time. Rushing ended up continuing to get some buffs (like Point Defense), everyone could thor easy, bricks were consumable and lasted about 8 seconds, but why was this not a problem? Repels were strong enough.

Now, then time passed, stuff like "supercomputer" and stuff marked the end days of that era. And we got to Next. With weak repels the game balance got thrown out of wack again (imo). Privs prepared by camping bases again, noobs failed at cracking them open, and the zone pop finally started going down........ the result? Nerf everything. Nerf guntime... little by little... nerf bombdelay (and hence, burst speed)... little by little... increase the price of thors... get rid of stuff like "Ampere Reactor"...

Finally, the game was balanced again. Now, the next era: lanc rush tank. You see, tanking was the only thing that wasn't nerfed yet, making it the now obvious choice. You simply rushed lanc and runned things down.

Then, more changes, slightly. "shields", balling changes, minibase changes...

And now, to the current era: HS Turret Edition.
 

Edited by omnomnom
omnomnom is Relos
Posted
Now, then time passed, stuff like AMMO marked the end days of that era.

fixed

SSC Distension Owner
SSCU Trench Wars Developer


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  • 3 weeks later...

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