omnomnom Posted March 5, 2013 Report Posted March 5, 2013 Buff Money Newbies Make The curve should start very high for low exp players. Make Stronger Guns Currently guns aren't strong enough to hold off the enemy. I recommend a DPS increases of 10%, or a ship health decrease of 5%. More Bomblines Bomblines are exciting if done right. Better Rushing Ships HS needs better rushing ships imo. This allows the good players to overrun the enemy, allowing more skill to take place in flag games. The key here is that this needs to happen more skillfully then not, hence my recommendation on reducing the ships energy by 5%. However, I also recommend increases the rusher's DPS. I believe skill is more found when there is higher DPS in ships, but less health. One reason to buff money newbies make-- center. Flagging give lots of money, sure, but what about when you're not flagging...? That is the problem. The reason I say stronger guns, is because, if you look, leaks happen A LOT. And if you didn't know, back in the old days, when guns were stronger/had longer gunlines, leaks happened less often (although they still happened). A balance between leaks and defense would be ideal (while allowing skill to make as much difference as possible ofc). And that, to me, means increases gun damage, rather then guntime (for maintaining easier repping). And as for bomblines, well, if you buff rushers and gunlines, bomblines would be more easier to skillfully break. Also, gun length affects shrapnel time, where gun damage is only that. Quote
Lone Outlaw Posted March 5, 2013 Report Posted March 5, 2013 (edited) Gonna be hard to find skill in a burst, or a shrap bomb line. No way to dodge, more DPS and less health, 2 repels don't get you past that very effectively and only get you dead. Repels in HS need to be pre-hit. So by the time you arrive in front of the gun fire the bullets/bombs are being repelled. In most zones repel is more instantaneous, or stronger or whatever. Gun length on multifire guns is ridiculous already. Multifire is a stupid client feature. They did it absolutely wrong. IF one bullet of the 3 bullet multi hits you, then all 3 hit. So you can't get hit by 1 stream and only take damage from that one stream. They had to make it so multifire had seperate damage output for each bullet stream. And likewise they had to make it so you could actually dodge between these bullets. Once your ship is within a certain range of the multifire dodge is impossible as there is some sort of proximity on the guns, or ship is too fat, even though on screen it visibly is between the multifire bullets they still hit you. Increasing range on single or double fire bullets is fine. HS needs double fire L2 bullets.. Edited March 5, 2013 by Lone Outlaw Quote
cxc Posted March 5, 2013 Report Posted March 5, 2013 You are not supposed to park your ship and put a rock on the cntl key. Guns are already to strong, because they can be perma spammed. Some guns you can perma spam and recharge at the same time. Quote
Unix Posted March 5, 2013 Report Posted March 5, 2013 Buffing money in the beginning sounds like a good idea, but its not - You're just going to have more people aliasing and abusing it to get more money on their primary accounts. Stronger guns arent needed. Defense is already easy enough as it is, you're just going to make it even easier. Just get gamma or pulse and you're fine. Ships overall were nerfed due to the addition of supplements and all the other changes that were done in conjunction. Bomb lines are annoying and become overpowering when the population hits a certain number. More bomb lines would be fine, as long as there's a fatal flaw that can be exploited if done right. Rushing isnt needing to be easier, just that defense is just too easy. Make it harder to defend and it'll be fine. Quote
omnomnom Posted March 6, 2013 Author Report Posted March 6, 2013 (edited) You are not supposed to park your ship and put a rock on the cntl key. Guns are already to strong, because they can be perma spammed. Some guns you can perma spam and recharge at the same time.How is increasing DPS by 10% going to switch the situation into "permaspam doomsday scenario"? Can you tell why it wasn't GUNTIME that did that much more then DPS would? Increase GUNTIME, then sure, I agree. Buffing money in the beginning sounds like a good idea, but its not - You're just going to have more people aliasing and abusing it to get more money on their primary accounts. Stronger guns arent needed. Defense is already easy enough as it is, you're just going to make it even easier. Just get gamma or pulse and you're fine. Ships overall were nerfed due to the addition of supplements and all the other changes that were done in conjunction. Bomb lines are annoying and become overpowering when the population hits a certain number. More bomb lines would be fine, as long as there's a fatal flaw that can be exploited if done right. Rushing isnt needing to be easier, just that defense is just too easy. Make it harder to defend and it'll be fine. Was aliasing like that ever "Acceptable"? Plus you can do it anyway if it was; might as well have 9999999 monies anyway!111 According to "experience" leaks happen "more" when they used to happen "less", regardless of your claim. Quotes because, unless I wasn't really paying attention back then... I am right about this You're right, ships were nerfed. But how about... nerfing them some more? I didn't say a 8% decrease a health, but a 5%, so I mean, of course, with the current shipset in mind. I am fine with bomblines that aren't perfect, in fact, definitely go right ahead with that! I just wanted some in the game. You see, I just have an opinion of a different balance of leaks to not. I consider moving back significantly a "pseudo-leak", and THAT DEFINITELY HAPPENS A LOT!!!!!!!! (Don't try to kid me...) But, I still only want a 10% increase in DPS or 5% reduction in energy, NOT 100% and 50%, so just an "adjustment" rather then a "re-innovation", hopefully. OF course, maybe I'm just a bad player and don't know how to gun with moving back; in that case, no, I really am just bad. Gonna be hard to find skill in a burst, or a shrap bomb line. No way to dodge, more DPS and less health, 2 repels don't get you past that very effectively and only get you dead. Repels in HS need to be pre-hit. So by the time you arrive in front of the gun fire the bullets/bombs are being repelled. In most zones repel is more instantaneous, or stronger or whatever. Gun length on multifire guns is ridiculous already. Multifire is a stupid client feature. They did it absolutely wrong. IF one bullet of the 3 bullet multi hits you, then all 3 hit. So you can't get hit by 1 stream and only take damage from that one stream. They had to make it so multifire had seperate damage output for each bullet stream. And likewise they had to make it so you could actually dodge between these bullets. Once your ship is within a certain range of the multifire dodge is impossible as there is some sort of proximity on the guns, or ship is too fat, even though on screen it visibly is between the multifire bullets they still hit you. Increasing range on single or double fire bullets is fine. HS needs double fire L2 bullets.. "shrap bomb line" - see DPS, not guntime (affects repels)"bursts" - when did I say burst? Edited March 6, 2013 by omnomnom Quote
Cheese Posted March 6, 2013 Report Posted March 6, 2013 You're just going to have more people aliasing and abusing it to get more money on their primary accounts. and youre just forgetting that the only idiots that are skilless enough to do this are unix and they keep doing it because noone ever punishes them for being terrible people Quote
cxc Posted March 6, 2013 Report Posted March 6, 2013 (edited) There are plenty of high dps guns, they are just hard to spam. Below is list of guns in order of dps. Unless you are using shredder just go down the list to the next most powerful gun if your current gun is not strong enough. buckshot turretBeam Array eagle turretShrap Booster solaris turretPea Shooter Arcfire Array, Trap Laser Gauss Cannon Plasma Cannon Gamma Ray Pulse Laser Disruptor Phaser Mass Driver Positron Gun Sharppinger Ripper TurretProton Beam GigajouleRailgunShredder Edited March 6, 2013 by cxc Quote
omnomnom Posted March 11, 2013 Author Report Posted March 11, 2013 There are plenty of high dps guns, they are just hard to spam. Below is list of guns in order of dps. Unless you are using shredder just go down the list to the next most powerful gun if your current gun is not strong enough. buckshot turretBeam Array eagle turretShrap Booster solaris turretPea Shooter Arcfire Array, Trap Laser Gauss Cannon Plasma Cannon Gamma Ray Pulse Laser Disruptor Phaser Mass Driver Positron Gun Sharppinger Ripper TurretProton Beam GigajouleRailgunShredder You're right Anyways, more ideas: 1. Reduce Price- 5m items to 400k;-12.5m item to 800k,-Dilithium Matrix to 500k.Resets just don't happen infrequently enough to validate the prices 2. Nerf Trap Laser-It is efficient, it is bouncing, and it has multifire. In base it is a powerful sig... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.