Vidiot_X Posted February 22, 2013 Report Posted February 22, 2013 Static Background (best to watch)http://www.youtube.com/watch?v=HXh6wn8qseITiled Backgroundhttp://www.youtube.com/watch?v=lyhaG3_sJog&feature=youtu.beHi,I have uploaded 2 videos the first shows a local and remote ship on a fixed static background (planet) and the other show a tiled background. I had to convert these videos so the aspect is a little off but they show the game engine in action.The new map will be a CTF (capture the flag) style game for testing sort of like Trench Wars. I have added con trails (exhaust) for both local and remote ships. This looks very cool when you have many ships with different con trials. The same particle effect can be used for bombs or rockets or any other any other use where a trailing tail is needed.The first video shows a local and remote ship showing the networking is functioning fine. Here I'm actually playing through the server and a client, a feature I may keep for smaller home servers where a smaller number of players is used (say 32). The idea here is one application can function as a client or special single server. With that said a dedicated server (100+ players) is the way to go and will get first development support.So I'm hard at it and it is all looking good as far as development. Keep an eye toward the beginning of next month for the release of the last alpha in which we will be able to play a CTF style game with at least two different ships and weapons. After that the beta development phase begins. BTW, on video one check the end out I have added walls to fence off the zone sort of like you might see in DSB.Regards,- Rich - Quote
Dav Posted February 22, 2013 Report Posted February 22, 2013 This looks absolutely fantastic. Really hope to have a go with this at some point soon Quote
Vidiot_X Posted February 24, 2013 Author Report Posted February 24, 2013 Thanks Here is a full screen image of the map used in the above video. http://www.phoenixusc.com/Personal_Post_Data/update_022413.png Quote
Lone Outlaw Posted February 24, 2013 Report Posted February 24, 2013 Looks good, when can we expect beta? Quote
Vidiot_X Posted February 24, 2013 Author Report Posted February 24, 2013 Thanks, I will get the last alpha out the beginning of next month and then begin beta the following month. That's the plan anyway. Basically I want to get a good foundation going with alpha and the start adding features onto it with beta. - Rich - Quote
»ZiGNoTZaG Posted February 24, 2013 Report Posted February 24, 2013 Nice Richard, way to stick with it! Quote
Lone Outlaw Posted February 24, 2013 Report Posted February 24, 2013 (edited) Will we be able to customize ship hull colors? AS players, not as zone owners.. (provided the zone enables that feature) Btw you spelt Exiting wrong.. =PThe server text.Actually that whole sentence doesn't make sense, but i presume there was more before it. Edited February 24, 2013 by Lone Outlaw Quote
Vidiot_X Posted February 24, 2013 Author Report Posted February 24, 2013 At some point you will be able to choose ship color options, but that is latter down the road a bit. You will also later be able to select a stock ship through the client launch application with different colors and then once you are in zone you can select a zone specific ship and colors. But you wont be able to 'paint' the ship, but instead choose from a supplied gallery of ships either from the zone or from the stock ships in the game. With that said who knows what we will add in beta. The server text there is just to test the messaging system and will be changed. Rock on:) Quote
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