cxc Posted February 19, 2013 Report Posted February 19, 2013 The thing that makes this zone better than all the other flagging zones is antideath. That item defines this zone and makes it fun. Turrets basically nerf ad. Lets say you are in a small, you know your ad is active, you charge the enemy and manage to ad behind them. Before turrets this was a big deal. But now the lanc just sits where he was (does not need to back up or turn around) and his ripper poofs you before you become visible. Say you are in a med and did a great job of dieing in a spot near the enemy but out of the gun line. Before some (but usually all) ships would have to aim at you which stopped the gun line. Now with turrets they can continue the gun line and let their turrets kill you. But i see it every game, someone has a great ad near me, and by the time my mind registers, holy crap!, their ship debris are flying past me because the turrets saw them before they were visible on my screen. AD needs to be feared, not be just meh. Quote
NuB KiNG Posted February 19, 2013 Report Posted February 19, 2013 Too much work coding the turret module, so it won't be removed.Just join my tempest lanc frequency and together we can kill the zone happily Quote
Unix Posted February 19, 2013 Report Posted February 19, 2013 If you're not timing your reps with your AD, you're going to die. Ripper alone isnt enough to prevent a good AD if the player ADing is using their reps. Even with Aphasic, ripper shouldnt kill you fast enough where you cannot use one rep. Also, like how fields are now, ripper will not keep shooting at you until you actually spawn. If anything, players falling back and aiming at the AD spot is the more devastating one for AD since you cannot react if done properly. Quote
cxc Posted February 19, 2013 Author Report Posted February 19, 2013 (edited) You are invisible for about 1 second after you come back from ad. As long as you did not ad in the enemy gun line you can do a lot in that 1 second. But turrets see you right away and start fireing at you even when invisible. Turrets make great ad detection, they start firing and you know somone just ad'ed, you can then back up and aim main guns in same dir. Before turrets you needed to do as you say, back up and spray area with bullets, and watch for bullets hitting somthing. but if you have 3 turrets or 1 ripper turret on defense it will kill 95% of all ad's with out any movement needed from team. You dont really want to repel as soon as you ad, it announces your position (of course now turrets do the same thing). But unix, you seem to know this already, you used to be a great rusher, then turrets came, now you thor and bullet spam, and only rush when team is about dead any way. Edited February 19, 2013 by cxc Quote
Unix Posted February 19, 2013 Report Posted February 19, 2013 So you're saying ripper is good and it makes the other player who is ADing do something that they normally wouldnt do? I dont see the problem, considering ripper is a sig level item exclusively for the lanc. Either way I see it, you either have a team backing up and aiming at the AD spot, which has little defense or you have ripper turret which you can rep easily right when you AD. Ripper turret will not gather enough bullets into your AD spot to the point that you will die instantly, players backing up and shooting your AD spot on the other hand is near instant death. Just because they start shooting right away when you spawn before anyone can see you doesnt mean that's a bad thing. Considering you wont die as long as you rep properly. Even if you dont, ripper alone isnt enough to kill you "that" quickly, you should rep either way just to get out of the gun line that your AD spot more often than not is in. Quote
cxc Posted February 19, 2013 Author Report Posted February 19, 2013 Unix, you dont understand. I am on defense most of the time. And the only ad that i still fear is lanc/evoker for the flood gate of attachers then can bring. other than that ad is meh. I used to watch every ad like a hawk, but ad has basically been removed from the game by turrets. Quote
Lone Outlaw Posted February 19, 2013 Report Posted February 19, 2013 Just let the bots play the game for us. It's no longer skill based. We can sit and spec and watch the turrets auto aim. Quote
Unix Posted February 20, 2013 Report Posted February 20, 2013 Its not solely the ripper turret being the cause of a weakened AD. First, bases are geared toward defense more than ever lately. Defense already was easier to do. How can someone do a good AD when defense is op and even when they do, its limited and the defense tends to back up a bit to prevent anything from happening in the first place. Defenders are also repping more than before. Second, bursts for some reason seem to be weakened and shrap seems to be stronger. Even if you survive, the bursts dont seem to do a lot so there's nothing to really worry about as much. Third, rushing isnt as good as it was before, fewer rushers and even fewer good rushers. None of this negates the fact that you can still rep away the few bullets from Ripper so you can either run away, burst or field. Quote
Samapico Posted February 20, 2013 Report Posted February 20, 2013 imo, string of pearls is just as deadly against antideath Quote
Unix Posted February 21, 2013 Report Posted February 21, 2013 More deadly. Since there's zero defense against properly placed SoP. Quote
cxc Posted February 21, 2013 Author Report Posted February 21, 2013 If string of perals had a decent bomb delay i would put it on my basing ships. But it is mostly a center laming item. Bombs to weak compared to space mines. I did swap out space mines on my spider for sop for a while, but guessing the ad spot is not as easy as you think it should be. So back to space mines for me. But i had the scenerio today, i saw minecraft die behind me, i was not sure if his ad was down or not, so i laid a mine and positoned my ship so the turret would get him. I maintained my gun line and let the turret wack at him when he ad'ed. he did manage to get by but he was seriously hurt and the lanc killed him quick. With out my turret i would had to have made decision to either do nothing hoping his ad was down or stop the gun line and back up. Quote
Unix Posted February 21, 2013 Report Posted February 21, 2013 So you played smart. I dont see the problem. Even after playing smart, he was still able to get by you a bit and get close to the lanc. Maybe he could have done something else, maybe someone could have attached to him, lots of options. Normally after you AD and there's a mine/bullets there, you are weakened, with or without a turret also shooting. Quote
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