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Posted

Somthing needs to be done about thors.

 

Thors used to be used to softening the enemy before a rush. 

 

Now they are used to clear the other team.  If have 3-4 thoring players firing constantly it will wipe out the entire other team.

 

I have been on sending and receiving end of this.

 

Basically one person starts thoring and everyone changes into their thor ship and chips in.

Posted

I agree with this... however, people need to learn to block thors too. It's not always possible, but very often, it's quite easy to get a bomb-resistant ship and just block thor lines, and it makes the thorers blow themselves up :p

Posted (edited)

Repel works, and i always have 2 repels on me, so that team sucked if they all died to thors.. lol

 

But yeah you can up the delay between buying thors if you want. So you can only buy 2 at a time, and have to wait 1 minute, to get your next 2? But if 5 people buy 2 thors, its still 10 thors at once.

Edited by Lone Outlaw
Posted
Repel works, and i always have 2 repels on me, so that team sucked if they all died to thors.. lol

 

But yeah you can up the delay between buying thors if you want. So you can only buy 2 at a time, and have to wait 1 minute, to get your next 2? But if 5 people buy 2 thors, its still 10 thors at once.

 

I think making the siege mount have a max item count of 1 would do it.

 

So at most a ship would have is 2 thors, one for siege, one from combo.

Posted

Or making thors only available at scrap & salvage... The ammo depots are just to easy to reach quickly with the safety warp thing. And there's one at each corner, so you don't even have to care where you warp, you just fly in that box, get warped, get in the ammo depot, attach back in base. Takes like 5 seconds.

But then again, I guess scrap & salvage could take 5 seconds too with transwarp key, or tokens... meh.

Posted

Antiwarp is probably the best way to neutralize thor users. It's a very simple and easy fix and extremely effective. 

 

Recently lanc'd is a game where enemy had 2-3 thor users. My lanc had nano and I only died once by thors. 

 

Another time I lanc'd with Metaphasic as my armor, this is when thor storms were extremely bad and teams generally had 4-5 thor users, yet I didnt die to them. 

 

People really need to stop complaining and learn to counter the thors instead. If there isnt an effective counter to something, fine feel free to start saying it needs to be toned down or nerfed, but when there's a clear and obvious counter and tactics to minimize the actual damage, just learn to play better rather than have the settings catered to you. 

 

Antiwarp, stop bunching up all together in one spot, repel properly, dodge by avoiding the splash damage to minimize, dont bomb your own teammates (especially lanc) and block thors for your team. 

Posted

whore deliberately neglects to mention that ppl abusing thors dont give a fuck about aw, because they just bypass it by suiciding



pretty much everything unix says about anything can be completely discounted

Posted

Antiwarp makes re-shiping take 5 seconds instead of 3... It's better, but if the thorers synchronize themselves, they can still send 10 thors in the blink of an eye.

 

Antiwarp, stop bunching up all together in one spot,
Yes... people tend to try to run from thors, into the pack (near the anchor lanc), and it only makes the thor hurt EVERYONE. People need to learn that they can block thors in most cases. You can usually sit near a wall that makes your teammates unthorable. Better yet, if you are cloaked, they will still fire 3 thors at you, but all 3 thors will explode on their own team.

Thors hurt less if you embrace them and get closer to them. If you let them come to you, your entire team will suffer.

Posted

The point of antiwarp is to slow down the thor users, not negate the thor users completely. You're giving your team and lanc precious time to recharge, potentially 5-7 secs, depending on if they need to go back to ammo depot or not, which is quite a bit. 

 

And if the thor users can synchronize together, isnt that all the more power to them and shouldnt they be rewarded for doing that? Even if they do, they still have a chance that enemy can counter them via reps, thor blockers, etc. Also if 2 or more players are basically waiting on one another, they're not gunning nor are they rushing, allowing their team to be attacked more easily. 

 

Let's not forget, one rep can and often does rep away 2 or more reps, and if they really are in sync with one another, it'll rep 4-6 thors by two users. One rep mind you. 

Posted (edited)

Properly timed rep can stop infinite number of synced thors if they're all placed on top one another. 

 

Either way, first start trying to do something to counter them before calling them op because you're too lazy to try and counter them. 

 

Forgot to mention Wave Disperser as another counter to thors, as well as any bomb armor. 

Edited by Unix
Posted

The main problem arent thors that explode when they hit someone else and are faraway, the problem is when its three concentrated thors right on top of you essentially. 

 

The damage from a thor when it hits someone else is minimal, and you can minimize damage yourself by moving further away from the impact. 

 

This is why you shouldnt be bunched up into one central location, it's better to spread out and minimize the damage. 

 

We're not talking about negating thors, we're talking about minimizing their impact in the game. 

 

You're thinking about it all wrong. 

Posted

Thors get real bad once transwarp key comes into play, then thors can come from any direction, and there is no way to stop them. You can not see them on radar which makes them hard to repel/block.

 

The purpose of thors is to weaken a group of tight bunched ships.  But right now they are used all the time. 

 

Thors were not much of a problem when had lots of lancasters rushing.  But with current setup of 1 anchor and rest not, thors are over powered.

Posted

Yes, i think aw should block transwarp too.

 

Another thing that could help is that each seige mount also have a +50 bomb delay property.

 

so combo mount would not alter bomb delay, and each siege would add 50 to your bomb delay.

Posted

A single thor user is meant to weaken enemy for the team or finish off a weakened enemy. 

 

Two or more thor users are meant to try and kill enemy whether or not they've been weakened. 

 

Big ships are much harder to kill and of course will need a minimum of two thor users, especially the lanc. If you've built your lanc well, it can survive thors relatively easily. Especially since thors probably wont hit you directly if you're positioned well enough. 

 

Thors are a big problem when no one is trying to stop them and slow them down nor are they trying to block them. It's a tactic that no one is trying to counter, so why wouldnt it be effective? 

Posted (edited)

Doubling the spawn time isnt a good solution, considering that will effect all other ships as well. Ships such as the lanc where a long spawn time could effectively wipe out your team if you cannot attach to another lanc who is in base, etc. 

 

Also then you would need to change AD, small thing, but there could also be other items that might be effected that I'm not sure about or cant remember off the top of my head. 

 

No matter how you cut it, keeping on aw is the best counter to thor users. Even if they have to kill themselves, you're still adding at least an extra 4 or so secs which is huge for your team to recover. 

Edited by Unix

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