Cheese Posted January 17, 2013 Report Posted January 17, 2013 but its turf, so that argument is irrelevant SSC Distension OwnerSSCU Trench Wars Developer3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of CheeseDr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.3:KrynetiX> do you ever open your web browser and type ?go google5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.
spittnacid Posted January 17, 2013 Report Posted January 17, 2013 Static flags suck. The bases just need to be designed with multiple path ways and multiple flag rooms. The main problem is all the bases have 1 obvious room with only one way in and out so once the dominating team secured all the flags its nearly impossible for the other team, except through pure domination, to win and that is why ppl rage quit. If a base has several rooms and several entrances it would make things more interesting.
Unix Posted January 17, 2013 Report Posted January 17, 2013 Can have a timer on it so every X amount of time, it resets. That way defenders dont stay defenders forever.
spidernl Posted January 17, 2013 Report Posted January 17, 2013 The original concept simply handed out a set number of ticks from when the first flag was taken. As soon as those were up, teams would be shuffled, a new base would be selected, and things would start over. http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
spittnacid Posted January 17, 2013 Report Posted January 17, 2013 I'm going to attempt again at a base now I got my puter running again.
oid Posted January 18, 2013 Report Posted January 18, 2013 Just put 1 turf flag in flag room.. Gameplay would stay exactly the same, except it would eliminate gathering flags, double kills, and other lameness
Psythe Posted January 18, 2013 Author Report Posted January 18, 2013 Just put 1 turf flag in flag room.. Gameplay would stay exactly the same, except it would eliminate gathering flags, double kills, and other lameness The goal here is to change the gameplay of a flag game, not keep it the same. By distributing stationary turf flags throughout the base, both teams can be constantly rewarded for their effort, plus everything else mentioned elsewhere in this thread. One lone turf flag accomplishes very little in comparison to what you can do with 5. http://i.imgur.com/3ChPP.png Did you ever imagine the last thing you'd hear as you're fading out was a song?
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