aesop Posted November 26, 2012 Report Posted November 26, 2012 I currently don't have access to the minegoboom forums, and wanted to ask how to alter an existing tileset. I would like to swap 2 tiles, so that the "goal" tiles on the map are all replaced with a new, similar .gif. I need to know, assuming it is possible, how to swap the tiles, and how to create a tile which I can load into the existing tileset. Anyone know how to do this? http://img14.imagefra.me/i5bq/aesop/12c3_afa_ucyhi.png Quote
Lone Outlaw Posted November 26, 2012 Report Posted November 26, 2012 (edited) There is a replace tile optionEdit -> Switch/Replace You can also replace the actual graphic with the new graphic in the tile-set.Edit -> Edit Tileset Edited November 26, 2012 by Lone Outlaw Quote
aesop Posted November 26, 2012 Author Report Posted November 26, 2012 Keep getting an error--tile needs to be 304x160 pixels and 8 or 24 bit. The tile I'm making is 24 bit color, and 16x16, just like the tile it is replacing. Any idea what the problem is? Quote
Lone Outlaw Posted November 26, 2012 Report Posted November 26, 2012 (edited) Not especially, i've had this problem before, but i forget the exact reason, please send me the tile. It likely has to do with tile size, pixel count, or save format or something. Might be you are making 24 bit on an 8 bit tile set? i can't remember exactly, i need to go through the problem, and receive the error again to solve it. Edited November 29, 2012 by Lone Outlaw Quote
Samapico Posted November 27, 2012 Report Posted November 27, 2012 If you're trying to import a tileset, you need to import the entire 304x160 image... You can export the current tileset as a bitmap, modify it in your favorite paint application, save it as a 8-bit or 24-bit bitmap, and re-import it. You should be able to edit single tiles from the Tileset Editor (Ctrl+E), using the 'edit tile' button... If you have a specific application that pops up, maybe it won't work. It should work with the standard Paint application. Make sure you don't change the size of the image while editing it. OH WAIT, it's actually a known bug:http://www.subspace....bug-tileeditor/take a look... It's because your font size settings are at 125%. It messes up the size of the controls we draw in... Blame the old language we used to make this thing. Right-click on your desktop, go in the resolution settings. At the bottom you should see something like "make text smaller or bigger", click there, and set it to 100%. Edit: It appears the "FAQ / Known issues" pinned topic is messed up... meh. Quote
aesop Posted November 27, 2012 Author Report Posted November 27, 2012 (edited) Ok, so I reduced my text size--but got the tileset to load by exporting the tileset, and editing the entire thing in paint. Then simply importing it. But, now the map seems broken... After launching the Subbill, when attempting to launch Subgame, the Subgame won't load--it flashes up for a second then closes, similar to when you have the zone pointing to an incorrect .lvl in your server settings. So, I tested it by going back to the old bzw.lvl, which worked fine, but any map I import the tileset to results in the Subgame failingng to load. Any ideas? Here is the tileset: [edit: tileset below] Edited November 28, 2012 by aesop Quote
aesop Posted November 27, 2012 Author Report Posted November 27, 2012 (edited) BTW, I'm also trying to figure out how to change a regular tile into a "fly under" or "fly over" tile. And I'm trying to figure out how to get a .gif into the tileset (similar to the goal tile that flashes colors). Edited November 27, 2012 by aesop Quote
»ZiGNoTZaG Posted November 27, 2012 Report Posted November 27, 2012 (edited) 1) DCME has a few little bugs. I suggest instead of clicking "Save" Click "Save items" and uncheck all the eLVL data options. Then give it a go. 2) The only fly under or over tiles you can have are the predefined tiles in the tileset. This cannot be changed. However you can use LVZ to simulate having more tiles. 3) If you want to add custom animations onto a map, such as those from a animated gif, you would have to separate the gif into its component frames and then tile those frames sequentially as one large image, then setup the LVZ to interpret that image as an animation. Alternately you can add files to the LVZ that will replace graphics inherent to the game itself, such as having a custom ship, or custom bomb graphics(anything in continuum graphics and sound folders) Edited November 27, 2012 by ZiGNoTZaG Quote
aesop Posted November 28, 2012 Author Report Posted November 28, 2012 Ok, so I captured the error the subgame was giving, then auto closing, it says: Could not find specified file (changeme.lvl). Make sure a level file with this name is in the server directory. So, if I change the title of my .lvl to "changeme.lvl", the subgame won't auto close, but it won't find the billing server. Any ideas? The tileset is quite nice, and there is alot of work (the tedious kind) in the map now, rather than just structure it is looks that I want to hold on to, so I need to find a way to get this tileset to work! http://img15.imagefra.me/i5bs/aesop/11tl_bcf_ucyhi.png Quote
aesop Posted November 28, 2012 Author Report Posted November 28, 2012 (edited) Here is the map--if someone is willing to try running it [on a local server] to see if it is my DCME/Subspace server folder I would appreciate it. http://www.filehosti.../Snowflake6.lvl Edited November 28, 2012 by aesop Quote
Samapico Posted November 29, 2012 Report Posted November 29, 2012 Did you read this? http://www.minegoboom.com/server/howto-zone/index.html The name of the .lvl to load should be specified in your server.ini file. As for the biller, you have to check the billing options... like the port and stuff. I haven't set up a subgame server for a long time, but if you read the link above, it should go through all the steps. Make sure you read carefully, the formatting of the page makes it easy to skip a sentence by mistake. Quick things to check first in server.ini:[Misc]ServerIP=localhost [billing]IP=localhostPassword=WHATEVERYOUWANT ***Make sure you put the same password in [Misc] BillingPassword in subbill.ini*** Port=185 ***This should be the same value as the [Misc] Port in subbill.ini***ServerId=####GroupId=1ScoreId=#### ***ServerId and ScoreId should be equal to what you put in [Misc] Port*** You probably have something not matching between the server.ini's [billing] section and subbill.iniAnd if you got to that point, the map is definitely not your issue... You can attach server.ini and subbill.ini if you still have issues after checking what I told you. Quote
aesop Posted November 29, 2012 Author Report Posted November 29, 2012 (edited) Still no go--re-installed continuum, DCME and the server folder, verified all values in .ini files. Here is the Subbill, Server, and map files. http://www.filehosting.org/file/details/398434/subbill.ini http://www.filehosting.org/file/details/398433/server.ini http://www.filehosting.org/file/details/398435/Snowflake7.lvl Has anyone been able to try loading the map into a localhost server to see if it actually is the map? Edited November 29, 2012 by aesop Quote
aesop Posted November 29, 2012 Author Report Posted November 29, 2012 So its not the map, thanks Hallu for putting it up and testing it. Looks like its something about my server config that is broken--such a shame, it worked fine until I started tweaking the tileset, but now its in-op! Quote
Samapico Posted December 1, 2012 Report Posted December 1, 2012 Please attach the files using the built-in feature of this forum... If you hit 'More reply options' you can add attachments... I don't really want to enter my email address on that site to get a download link for a 2kB text file :/Worst case scenario: copy-paste the content of the file in here Also, what does your subgame window says exactly? Can you copy-paste or take a screenshot of that? Quote
aesop Posted December 4, 2012 Author Report Posted December 4, 2012 I had to take a break from map making, I was burning alot of time--so I'll be back in a few months when my studies are a bit less demanding--Hallu has a copy of the most recent map if anyone wants to fiddle with it. BTW, what a terrible site for uploading stuff to--I thought the forum had an upload function, now I know! Cheers! Quote
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