Vidiot_X Posted November 10, 2012 Report Posted November 10, 2012 Hi this is a video snapshot of Phoenix's progress to date. Shows off in game window system that will be used for HUD, informational, and dialog (settings and alike) windows. Each window updates in real-time and can be moved and scaled. Windows can be skinned, colored, alpha'ed (transparency) and will adapt well for touch screen adaptation. I've also added a particle engine used for the exhaust effect. Lastly behind the scene code added for multiple ship and bullet classes and security additions. More to come.- Rich - http://www.youtube.com/watch?v=jyVkLaly4ZQ&feature=youtu.be Quote
Lone Outlaw Posted November 11, 2012 Report Posted November 11, 2012 (edited) Can we 'the players' get rid of window border, and blue color? I just want the chat on space, not inside a box. If only zones can do that, the customization ends up being pointless. i'm not having the interface that a zone decides i should have. As far the chat goes. If not please add the option to hide the chat border as well. Thank you. Edited November 11, 2012 by Lone Outlaw Quote
Vidiot_X Posted November 11, 2012 Author Report Posted November 11, 2012 Hi, I will have a settings option to have a 'naked' window (for example the chat window) with no color/borders. In general you will be able to setup the windows however you like. Windows are really just containers to hold various images and text from a coding standpoint. But, still very important as they will form the foundation for the HUD display and so much more. - Rich - Quote
Lone Outlaw Posted November 11, 2012 Report Posted November 11, 2012 The map is cooler as a circle.. =/ The bullet glow is too glowy.. can you take off a few notches of illuminosity, and radius? Everything else looks good. Quote
Vidiot_X Posted November 12, 2012 Author Report Posted November 12, 2012 Hi, I have Phoenix compiling on Linux. There are a few issues I'm working through all to do with the GUI framework (OS only) that my programming language uses. This is why it is best to port code as early as possible to identify cross platform incongruities. The good news is that aside from the GUI issues, Phoenix is running great on Linux and the speed is comparable to similarly equipped Windows system. In addition the networking seems to be working well which is a relief. - Rich - Quote
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