spidernl Posted January 11, 2013 Author Report Posted January 11, 2013 Updated to contain things I'll actually do (hopefully). Quote
Dr Brain Posted January 11, 2013 Report Posted January 11, 2013 Replace warp flash graphics by a blanked out lvz to make it possible to 'cleanly' use selfpos w/ warpflash (which reduces strange jitter, twitching and whatnot when accelerating or warping players). Might have to write a new module which plays the old warp flash as an lvz at certain moments. Might not be necessary, if nobody misses the flash. This should be quite easy, since the incoming packet's warpflash will tell you when to plop down an LVZ image. Hardest part is managing the LVZ images, and you can get code to do that from the FTL modules. Quote
Cheese Posted January 12, 2013 Report Posted January 12, 2013 alternative:use moveto module instead, which doesnt use warp gfx at all Quote
spidernl Posted January 12, 2013 Author Report Posted January 12, 2013 Do tell. I've noticed that not using the warp flash has a tendency to make other clients go "oh no you didn't" and show the player jittering back and forth between the "last known location" and where you tell them the player is. Setting the warp status bit greatly reduces this. Quote
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