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Posted (edited)

Holiday Map Submission - Finished Version, complete with Christmas lights!

 

 

http://img14.imagefra.me/i5bo/aesop/mri4_38b_ucyhi.png

Edited by aesop
  • 2 weeks later...
Posted

missing about 20 2-pixel slide holes.

 

Also could be too cluttered. 3v3 in a duel box is overcrowded. So any spaces smaller than a duel box is forcing someone to run outside the fighting area in dodging attempts.

Posted

Good points A mirror. I had a bunch of slider holes in a previous version, but was having a hard time keeping track of them as wall edits went in. When we get a chance to play some real matches on the map we can pick out good spots to put them.

 

Thanks Pluto, Axe, Wabit(sp?), and Linux as well, each had a chance to fly through the map and give some feedback. Cheers guys.

  • 2 weeks later...
Posted
A "slider hole" is just a gap in a wall that is 2-4 pixels, just enough for someone to slide through, but it requires finesse. They can be difficult for newer players though, so I think it's best to use them as alternate entry points to prevent runners from "vulching" I think its called, so mining and waiting on the other end of a small gap in a wall after being chased. =)
Posted (edited)

I guess I should have added a "so to speak". :db:

 

BTW, picture up top has been updated to include the newest revision and post edited to reflect it.

Edited by aesop
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