cxc Posted October 15, 2012 Report Posted October 15, 2012 found a bug. If you die 5 times w/o shooting the systems auto specs you. If you have a turret when this happens, zone crashes. I was able to repeat the crash 2x with lancaster and ripper turret. I then tried with wb and no turret, it speced me w/o crashing.
Dr Brain Posted October 15, 2012 Report Posted October 15, 2012 Interesting. Removing the auto spec may be simpler than finding and fixing the bug. Freedom is the right to be wrong.
spidernl Posted October 15, 2012 Report Posted October 15, 2012 Odd. Does auto spec not send a shipfreqchange callback or something? http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
cxc Posted October 15, 2012 Author Report Posted October 15, 2012 If the number of deaths before spec is a variable could set it very high. After you die you arrive in safe so the auto specing has no value. In svs it removed afk people from the game. not sure if any other forced specs, like speced for not flagging will crash it.
spidernl Posted October 15, 2012 Report Posted October 15, 2012 I think it's actually just a matter of a small check or lock somewhere, judging from the backtrace. Probably won't be hard to fix. http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Jareth Posted October 17, 2012 Report Posted October 17, 2012 Has this been fixed yet? Zone crashed 2-3 times in one flag game earlier. Not sure if somebody was causing it or if it was just bad luck.
spidernl Posted October 17, 2012 Report Posted October 17, 2012 (edited) Fixed. Also, Ripper Turret's awkward firing habits have been fixed. Odds are some other fairly quickly-firing turrets will fire a little more constantly. Edit: Reference for those who care: https://bitbucket.org/drbrain/hyperspace_modules/changeset/6e3813ea6b0725ff8ecb5248b918204e7a5f9a4f Edited October 17, 2012 by spidernl http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
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