Samapico Posted October 13, 2012 Report Posted October 13, 2012 I was having a little discussion with cxc about FTL items. Dilithium is a signature FTL, and it allows you to move by like... 2 inches. Transwarp key is not a signature, yet it allows you to move instantly anywhere, while not being affected by antiwarp... Antiwarp should block all forms of warp, especially transWARP. It also has a cooldown of ... 3 seconds or something. My suggestion: Either make tw key affected by antiwarp and increase its cooldown, or make it a sig somehow. Another suggestion: Jump engines should probably not be affected by antiwarp. It's the only way to counter gate-blocking, and it's pretty much the only thing it can do. I really doubt they would become overpowered in any way. Plus, jump engines doesn't have "warp" in its name Quote
Unix Posted October 14, 2012 Report Posted October 14, 2012 I think at one point antiwarp did stop TW, but I could be wrong. Quote
Arry Posted October 14, 2012 Report Posted October 14, 2012 right.... nerf the most expensive items.... ok.... just make getting money pointless while you're at it.... Quote
cxc Posted October 14, 2012 Report Posted October 14, 2012 transwarp key is one of the big reasons resets become necessary. Quote
spidernl Posted October 15, 2012 Report Posted October 15, 2012 Jumpdrives are fairly useless as is. I have a few ideas to make them more useful, but nothing final.ID drives need a few advantages over TW, but I'm not quite sure how either. Quote
Lone Outlaw Posted October 16, 2012 Report Posted October 16, 2012 Best trans-warp/jump-drive/hyper-drive i've seen was in Everspace by turboslug22. Quote
Samapico Posted October 17, 2012 Author Report Posted October 17, 2012 Jumpdrives are fairly useless as is. I have a few ideas to make them more useful, but nothing final.ID drives need a few advantages over TW, but I'm not quite sure how either.Jump drives are fun Lower the ID drive delay, raise the tw key delay Quote
spidernl Posted October 17, 2012 Report Posted October 17, 2012 They might be fun, but have few practical uses. Maybe giving them a second ability where you can place entrance/exit at two locations anywhere within a certain range would be interesting. I.e. put down one end, leak, put down other end, team can leak en masse. This would of course require a lot of balancing. Quote
Samapico Posted October 19, 2012 Author Report Posted October 19, 2012 Maybe it could work the other way around... kind of like a portal... you go somewhere, drop the exit gate (i'm thinking a inversion matrix-sized jump gate graphic) , move back near your team, drop an entrance point that people can use for a couple seconds to warp to the exit point.This gives the defending team some time to prepare for the horde coming through the gate. Quote
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