🜲 Samapico Posted October 13, 2012 Report Posted October 13, 2012 I was having a little discussion with cxc about FTL items. Dilithium is a signature FTL, and it allows you to move by like... 2 inches. Transwarp key is not a signature, yet it allows you to move instantly anywhere, while not being affected by antiwarp... Antiwarp should block all forms of warp, especially transWARP. It also has a cooldown of ... 3 seconds or something. My suggestion: Either make tw key affected by antiwarp and increase its cooldown, or make it a sig somehow. Another suggestion: Jump engines should probably not be affected by antiwarp. It's the only way to counter gate-blocking, and it's pretty much the only thing it can do. I really doubt they would become overpowered in any way. Plus, jump engines doesn't have "warp" in its name http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
Unix Posted October 14, 2012 Report Posted October 14, 2012 I think at one point antiwarp did stop TW, but I could be wrong.
Arry Posted October 14, 2012 Report Posted October 14, 2012 right.... nerf the most expensive items.... ok.... just make getting money pointless while you're at it.... There's a wreckage, There's a fire, There's a weakness, In my loveThere's a hunger, I can't control.Hallelujah, death is overcome and we are breathing.Hallelujah, our stone hearts become flesh that's beating.Hallelujah, chains have been undone and we are singing.Hallelujah, the fire has begun, can u feel it
cxc Posted October 14, 2012 Report Posted October 14, 2012 transwarp key is one of the big reasons resets become necessary.
spidernl Posted October 15, 2012 Report Posted October 15, 2012 Jumpdrives are fairly useless as is. I have a few ideas to make them more useful, but nothing final.ID drives need a few advantages over TW, but I'm not quite sure how either. http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Lone Outlaw Posted October 16, 2012 Report Posted October 16, 2012 Best trans-warp/jump-drive/hyper-drive i've seen was in Everspace by turboslug22. News, Forums andNovafirePress in Dire SituationsThe highest result of education is tolerance. - Helen Keller
Cheese Posted October 16, 2012 Report Posted October 16, 2012 i disagree SSC Distension OwnerSSCU Trench Wars Developer3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of CheeseDr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.3:KrynetiX> do you ever open your web browser and type ?go google5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.
🜲 Samapico Posted October 17, 2012 Author Report Posted October 17, 2012 Jumpdrives are fairly useless as is. I have a few ideas to make them more useful, but nothing final.ID drives need a few advantages over TW, but I'm not quite sure how either.Jump drives are fun Lower the ID drive delay, raise the tw key delay http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
spidernl Posted October 17, 2012 Report Posted October 17, 2012 They might be fun, but have few practical uses. Maybe giving them a second ability where you can place entrance/exit at two locations anywhere within a certain range would be interesting. I.e. put down one end, leak, put down other end, team can leak en masse. This would of course require a lot of balancing. http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
🜲 Samapico Posted October 19, 2012 Author Report Posted October 19, 2012 Maybe it could work the other way around... kind of like a portal... you go somewhere, drop the exit gate (i'm thinking a inversion matrix-sized jump gate graphic) , move back near your team, drop an entrance point that people can use for a couple seconds to warp to the exit point.This gives the defending team some time to prepare for the horde coming through the gate. http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
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