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Posted

I was having a little discussion with cxc about FTL items.

 

Dilithium is a signature FTL, and it allows you to move by like... 2 inches.

 

Transwarp key is not a signature, yet it allows you to move instantly anywhere, while not being affected by antiwarp... Antiwarp should block all forms of warp, especially transWARP. It also has a cooldown of ... 3 seconds or something.

 

My suggestion: Either make tw key affected by antiwarp and increase its cooldown, or make it a sig somehow.

 

Another suggestion: Jump engines should probably not be affected by antiwarp. It's the only way to counter gate-blocking, and it's pretty much the only thing it can do. I really doubt they would become overpowered in any way. Plus, jump engines doesn't have "warp" in its name :p

Posted

Jumpdrives are fairly useless as is. I have a few ideas to make them more useful, but nothing final.

ID drives need a few advantages over TW, but I'm not quite sure how either.

Jump drives are fun :p

 

Lower the ID drive delay, raise the tw key delay

Posted

They might be fun, but have few practical uses. Maybe giving them a second ability where you can place entrance/exit at two locations anywhere within a certain range would be interesting.

 

I.e. put down one end, leak, put down other end, team can leak en masse. This would of course require a lot of balancing.

Posted

Maybe it could work the other way around... kind of like a portal... you go somewhere, drop the exit gate (i'm thinking a inversion matrix-sized jump gate graphic) , move back near your team, drop an entrance point that people can use for a couple seconds to warp to the exit point.

This gives the defending team some time to prepare for the horde coming through the gate.

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