Caerbannog Posted October 9, 2012 Report Posted October 9, 2012 Round 9 Results:10/7 3:59 pm Assassins def Thor 6-5 log10/7 3:44 pm Llamas def StarFire Elite 12-8 log10/7 2:40 pm FTNguyen def Rebels 12-3 log Assassins kind of let Thor do their thing of flying backwards, lobbing multibullet. So the game was mostly very slow, with a few faster kills. Jake at least repelled swamp to a bomb he missed with, while both were moving at about rocket speed already. oss seems to have done the grunt work with his 2-0 6FR.Llamas got their first win of the season after showing up with a gazilliontrillion players and using 5 of them. Something Clutch put up a fight until the very end getting a kill 4v1.Rebels once again had less than an optimal show-up, and lost 12-3. My 4-0 1FR reigns superior, although the robot prefers KN's 3-1 with 3AS 5FR (23 to 12 rating). Dagger's spider was the first out, after which the game was obviously 4v3 and the x-radar advantage was gone. 7th countered the spider with a terrier, which btw does not have free x. Game wise it was a pretty solid match.Oh, I believe I curved a bomb by two repels right up the ass of pseudo. --- ROSTERLOCK IS BEFORE ROUND 10, including players who haven't played. Excluding potential dissolving squads' players, maybe. ---Standings after R 9/15:1 FTNguyen 9-0 76 0.4922 Assassins 6-3 24 0.4923 Thor 6-3 18 0.5154 Rebels 4-5 -4 0.4925 Llamas 1-8 -52 0.5156 StarFire Elite 1-8 -62 0.492 Next round completes 2 full cycles and locks rosters. Llamas will look to carry that momentum over to defeat Thor. Rebels have a chance to fight the people who carry Dre around. Schedule for Round 10:3pm:FTNGuyen vs. StaFire Elite -- 10708Llamas vs. Thor -- 107086 4pm:Assassins vs. Rebels -- 107087 Quote
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