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Posted
3.4.16 sounds good... just open the current hs map and you'll have the tileset, you can even export it if you want to use it in your own map. You'll find the map in your Continuum/zones/SSCE Hyperspace directory
Posted
Yeah I forgot that it downloads the map... it's been a loooong time since i tried my hand at map editing but I wasn't sure which of the lvl files to use so I deleted them all and reentered game to redownload latest and than imported tileset from it. What do you guys think of bases with multiple paths and multiple possible flag rooms? It may break up all the mindless cluster battles and add some much needed strategy and team work.
Posted

Sounds like the turf concept that spider keeps talking about but a much simpler implementation. I am willing to give it a go.

 

Hopfully if you design a base psythe will insert it into one of the 7 slots so we can give it a try.

Posted
Is there a way to import the ship sizes for testing maneuverability Im most worried about the lanc being so big and wondering if making some paths in the base size restricted, another way to break up the players so its not a big cluster. It will probably take me a couple of days but I'll submit one. Who, where, how should I submit it?
Posted
Well I made a map but to be quite honest Im not happy with it so I don't think i'll be submitting it until im ok with it. Laying out the idea of the map is not my strong point but I love tiling! If anyone has a GOOD map idea I'd be more than happy to make it for the game, I just need at least a layout of it. It's more like grunt work I guess but I don't mind and would probably enjoy making someone elses idea. All I'd ask is shared props if there is such a thing in making maps.
Posted

I would recommend asking these four players what makes a good base: unix, psythe, p nut, noldec.... spidernl will add his fifth opinion on his own when he approves or denies all the others...... I picked these four players not because they are the best basers, but because they represent four different types of players who have all excelled in one aspect of the game or another.... The problem with asking the four best basers... each base has it's own strategy.... and ultimately, we'd want bases that are fun for a variety of players, not just the ones who happen to be good at basing in the current bases or any base in the past..... we need bases that incorporate a lot of different aspects of what makes HS fun....

 

And I threw noldec in there, not because I've seen him rock bases, but because mods always want to join in a good base game, but often don't have time to commit to building all the best ships like I've seen unix and psythe do.... and I threw p nut in, because I usallly see him in center.... and if you can make a base he would enjoy as a centering player..... then you'd have won yet another section of the HS population...

Posted
I think the disconnect between centering and the bases is obviously the tunnels and how its sectioned off. Its such a pain unless you have items, to get from center back to base. i forgot what zone I was in along time ago, but i played a flagging zone that was a wide open map with bases spread out all over.This allowed for very fierce constant fire fights and promoted base jumping (I think a very fun and thrilling aspect this zone can have but doesn't because its just not easily accessible). This would also be neat with private flag freqs.
Posted
One of the problems with HS is everyone trys to take the star role in basing..... and few players are willing to take supporting roles that benefit the whole team..... it would almost be cool to have players register their flagging ships, so the once they ?flag they are limited to those ships, then a more balanced team balancer could be implemented.... that would try to put together the best teams to go against each other based on what ships players could choose from...... sure the logic sounds impossible, but I bet I could come up with most of it in 15 minutes or less, bounce it off jowie.... and we'd have the basic logic done for spider to code
Posted
and how is having a pre-determined outcome, fun? or even valid to be called a game??? if you want predetermined rich-people-always-win scenarios, log out and join the workforce.....

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