Ethylene! Posted September 3, 2012 Report Posted September 3, 2012 (edited) Why the fuck does antiwarp go off after about 5 minutes while in safe? I was waiting for a turret to leave safe so I could burst them and then all of a sudden they warped away. I looked down and antiwarp, that was on, was now off. I did a test and it is about 5 minutes in safe and antiwarp gets automatically turned off. Stop fucking with the settings and not telling anyone. Edited September 3, 2012 by Ethylene!
»ZiGNoTZaG Posted September 3, 2012 Report Posted September 3, 2012 Its been that way for a while. It turns it off so that people who go to safe and afk for a long period are not anti-warping people.
Ethylene! Posted September 3, 2012 Author Report Posted September 3, 2012 (edited) Its been that way for a while. It turns it off so that people who go to safe and afk for a long period are not anti-warping people. Antiwarp is part of the game deal with it. I'm trying to play the game and some asshat changed the setting thinking they know better. Leave the fucking game alone you tools. Edited September 3, 2012 by Ethylene!
PoLiX Posted September 3, 2012 Report Posted September 3, 2012 There is no server setting for a delayed turn off of antiwarp. There is just the ability to disable it when someone enters safe in the server.ini but no delay. The bots can't just turn your antiwarp off, but they can unprize and reprize it to give the effect that they did, but you would have seen that. This is either an undocumented client side bug/feature, or the previous line is true and you didn't notice. Edit: Tested this and after ~2.5mins the bot(s) removed my anti and re-added it. I say bot(s) as it was unprized, prized, unprized, and prized again.
Ethylene! Posted September 3, 2012 Author Report Posted September 3, 2012 (edited) There is no server setting for a delayed turn off of antiwarp. There is just the ability to disable it when someone enters safe in the server.ini but no delay. The bots can't just turn your antiwarp off, but they can unprize and reprize it to give the effect that they did, but you would have seen that. This is either an undocumented client side bug/feature, or the previous line is true and you didn't notice. Edit: Tested this and after ~2.5mins the bot(s) removed my anti and re-added it. I say bot(s) as it was unprized, prized, unprized, and prized again. It really doesn't matter if the bot unprized it and then prized it, the end result is the same, anti goes off. It's a stupid thing to change and serves no purpose at all. If someone wants to sit in safe with anti on then they should be able to do so, especially since I was playing and trying to trap a turret and then all of a sudden they warp away because anti goes off. But if the staff inssist on keeping this change then I request burst be removed, I really hate bursts. Oh and those thors suck too, those should be disabled as well. Stop screwing with the game. Edited September 3, 2012 by Ethylene!
Death Incarnate Posted September 3, 2012 Report Posted September 3, 2012 (edited) i agree with Ethylene, quit fucking around after edithttp://youtu.be/Qt2L1ELsj1Y Edited September 3, 2012 by Death Incarnate
Sue E. Side Posted September 5, 2012 Report Posted September 5, 2012 I'm with Eth on this one, too. I know the entire point was to ensure nobody could run AFK and annoy nearby ships by sitting in safe with anti turned on, but this wouldn't be an issue at all if the safe timer was still at 15 mins.
Cheese Posted September 5, 2012 Report Posted September 5, 2012 nobody could run AFK and annoy nearby ships read it again
Sue E. Side Posted September 5, 2012 Report Posted September 5, 2012 nobody could run AFK and annoy nearby ships read it againhttp://i.minus.com/iJN1rN4xSFnz4.png
Ethylene! Posted September 15, 2012 Author Report Posted September 15, 2012 (edited) It's good to see what the staff think about all this, oh wait...nevermind Edited September 15, 2012 by Ethylene!
a tool Posted September 19, 2012 Report Posted September 19, 2012 sitting in safe with anti on while taking a dump is a keystone of chaos.
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