cxc Posted August 22, 2012 Report Posted August 22, 2012 field cooldown is a nice addition, but the message could be more useful current messageYour Field Launcher is currently recharging! better messageYour Field Launcher is currently recharging! It will be ready in xx seconds. also the recharge time should be based on field, a chaos field should recharge faster than a coffin. Quote
Cheese Posted August 23, 2012 Report Posted August 23, 2012 dumb message:you are antiwarped! better:cxc is a fag and he is the reason you cant switch to javelin, kill him! Quote
cxc Posted August 23, 2012 Author Report Posted August 23, 2012 you have a work around for that cheese, f11, esc 2. Quote
Cheese Posted August 23, 2012 Report Posted August 23, 2012 and thats what i dobut why should i have to just like you can grab a stopwatch and start it after your ad Quote
Cheese Posted August 23, 2012 Report Posted August 23, 2012 but just like everything else in hyperspace, because it requires more than zero effort, it will never happen Quote
cxc Posted August 23, 2012 Author Report Posted August 23, 2012 adding the cooldown time remaining to the message should be very easy to do. Just went through an if where checked the cooldown time, so info is available to put in the message to user. My guess is everytime a field is launched the timestamp is saved, then do a check of current time minus field lanuch time. and check if result is > then field cooldown time. the time we need is then just field cooldown time - that result. Quote
»D1st0rt Posted August 24, 2012 Report Posted August 24, 2012 I haven't looked at the code but it's probably not that simple. It's most likely being done with a timer callback so the module won't actually know when the cooldown will be over. It would just get told later, "Okay, this guy is ready to go again." Quote
Cheese Posted August 24, 2012 Report Posted August 24, 2012 even then its still simpletimestamp2-timestamp1=omfgtime Quote
spidernl Posted August 24, 2012 Report Posted August 24, 2012 It just does lastfield = current ticks, so yes this would be very much doable. Quote
»D1st0rt Posted August 25, 2012 Report Posted August 25, 2012 Oh ok it was done that way, I was imagining just a "field enabled" flag in the per player data that would get set to 0 upon use and 1 when the timer hit Quote
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