Unix Posted July 21, 2012 Report Posted July 21, 2012 This seems to be the biggest issue at hand in regards to keeping the zone sustainable throughout the day, not being able to continue flagging after a flag win. The largest deterrent to why flag games just simply stop more often or not is simply because people dont want to gather flags again and go to a base. Solution? Put flags in the flag room after a flag game ends if certain conditions are completed. These options could include... -Time of day-Players playing-Previous flag game amount win-Mix of them, etc Also you would need to energy drain + engine failure greens. That way players cannot simply run out to HT.
spidernl Posted July 21, 2012 Report Posted July 21, 2012 The gameplay type is "collect flags and drop them". Might as well call it turf if we change it to what Unix suggested. http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Cheese Posted July 22, 2012 Report Posted July 22, 2012 can try aibots in center until 0 flags in center SSC Distension OwnerSSCU Trench Wars Developer3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of CheeseDr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.3:KrynetiX> do you ever open your web browser and type ?go google5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.
omnomnom Posted July 22, 2012 Report Posted July 22, 2012 Wouldn't warping only the winning team work? Then, the losing team gets a chance! Yay! omnomnom is Relos
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