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Posted

This seems to be the biggest issue at hand in regards to keeping the zone sustainable throughout the day, not being able to continue flagging after a flag win.

 

The largest deterrent to why flag games just simply stop more often or not is simply because people dont want to gather flags again and go to a base.

 

Solution?

 

Put flags in the flag room after a flag game ends if certain conditions are completed. These options could include...

 

-Time of day

-Players playing

-Previous flag game amount win

-Mix of them, etc

 

Also you would need to energy drain + engine failure greens. That way players cannot simply run out to HT.

Posted
The gameplay type is "collect flags and drop them". Might as well call it turf if we change it to what Unix suggested.
http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Posted
can try aibots in center until 0 flags in center

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
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