★ Bak Posted July 14, 2012 Report Posted July 14, 2012 Which means I can finally port it over to Linux. The downside is now you'll need java to be installed in order to play, but I don't think that's too harsh of a requirement. It took a day to make the program, whereas it should have taken an hour. It seems like the APIs were written by mathematicians instead of programmers. Now if only sourceforge would let me reset my damn password I could commit some updates... SubSpace Discretion: A Third Generation SubSpace Client
🜲 Samapico Posted July 14, 2012 Report Posted July 14, 2012 Cool, you're still alive! http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
★ Lynx Posted July 19, 2012 Report Posted July 19, 2012 (edited) How long do you think the Linux port will take? Will it be a lot of work to port? Edit: Nevermind, had a look at the code. Edited July 19, 2012 by Lynx
★ Bak Posted July 20, 2012 Author Report Posted July 20, 2012 I hope that's a good smiley... It should generally be portable code except for the digital signing part. First I'll integrate it into the windows version, and then start doing the linux one. SubSpace Discretion: A Third Generation SubSpace Client
★ Lynx Posted July 20, 2012 Report Posted July 20, 2012 Yeah it's a good smiley. I have been looking through the code as I recently wrote a game in C++ however I used OpenGL not SDL as I found SDL a little more C-like. I'd love to help, but I'd be lying if I said I had the time. If it's running on Linux though I might be able to put a little in. I think I fiddled with this a while ago on either Linux or Mac and couldn't figure something out as I never knew much then.
Recommended Posts