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Posted
no, hes not dumb enough

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

Posted

Well priitk is the only one who can fix the dll. So the only options are to force all the zones to disable the merge or be taken offline. And then let them know they can merge once they fix the dll, or Priitk does.

 

Seems sensible enough. It's not like ?go is such an important feature that it really can't be missed. Not nearly as important as not looking like a bunch of idiots to players new to the game.

http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Posted

With the low populations count now, SSC isn't as valuable as it once was.

 

I think the exact opposite:

 

When subspace was heavily populated there were many many zones. Many of which were hosted one of the many server host which provided both SSC (for the more populated zones) and a host network biller.

 

The only person I know of that host a biller is/was Snrrrub for his SSA zones. And last time i checked isometry wasn't available. I remember a biller that Altec . and L. Chance used (I think Macaub biller?) which had lots and lots of players connected to it.

 

Now with such a low population in all zones, and most of them being connected to SSC, it's the only real option to expect any (other than net-banned) players to connect and stay in a zone.

 

When population was much hire years ago, a zone could easily thrive while not being connected to SSC, and now it's nearly impossible, and still very hard even with SSC. When I ran a zone with a average population of 30 players 90% of the day, it was given the chance to connect to the biller, which actually made the zone much worse. Score resets were monthly previously, which gave players a better chance to be much more competitive with public scores, and I lost all those SSC net banned players! :) Not to mention there were a lot more features on the biller and a BanG equivalent system with build in alias checking. I don't remember all the details, but I still think SSC is more valuable now than it used to be. Also, maintaining & moderation of the biller is much more delicate and important.

Posted

If you've got a new client, you're able to extend the functionality of the game considerably, however using the previous credentials database will just be an extra layer of complexity in design, and therefore, limit how much the new client can be incorporated into other tools.

 

Of course, there's no reason that we can't use the old credentials server and allow users to salvage their old names (i.e. join operation on the data) but I think an OpenID type solution would be much better as it would allow users to register from off-site locations such as social networks.

 

Of course, this is all up to people like JabJabJab who are actually designing the client; they're the people who get to make these decisions, but I feel the new client (and its infrastructure such as credentials databases) should be as separate from the current client as possible.

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