Jump to content
SubSpace Forum Network

Recommended Posts

Posted (edited)

I converted recharge and gun energy into per/second rates. In the game recharge units are energy gain per 10 seconds, and guns is energy per bullet per level.

 

Info below will help in deciding to go for the recharge or epi capacator and what configs will let you perma spam with out spending lots of money.

 

Energy gain per second per +1 recharge by ship:

jav 5.0

warbird 5.3

levi 6.2

weasel 6.3

spider 6.5

terrier 7.0

lancaster 8.0

shark 8.5

 

Energy saved per second with an epi capacitor per gun.

Item Name epi energy per sec

Pea Shooter 5.3

Gamma Ray 8.7

Pulse Laser 9.1

Disruptor 13.0

Gauss Cannon 8.0

Arcfire Array 8.3

Shredder 11.1

Beam Array 4.0

Plasma Cannon 9.4

Phaser 11.8

Shrap Booster 6.7

Sharppinger 12.5

Mass Driver 9.1

GigajouleRailgun 17.4

Positron Gun 13.6

Trap Laser 7.4

Proton Beam 15.8

 

table of energy per second gained per ship per +recharge

0 1 2 3 4 5 6 7 8 9 10

jav 95 100 105 110 115 120 125 130 135 140 145

warbird 100 105 111 116 121 127 132 137 142 148 153

levi 117 123 129 135 141 148 154 160 166 172 179

weasel 117 123 130 136 142 149 155 161 167 174 180

spider 123 129 136 142 149 155 162 168 175 181 188

terrier 125 132 139 146 153 160 167 174 181 188 195

lancaster 126 134 142 150 158 166 174 182 190 198 206

shark 130 139 147 156 164 173 181 190 198 207 215

 

 

damage per second and energy used per second by gun

Item Name dps eps

Pea Shooter 674 137

Gamma Ray 835 183

Pulse Laser 873 209

Disruptor 1,113 287

Gauss Cannon 768 208

Arcfire Array 711 200

Shredder 1,422 444

Beam Array 512 100

Plasma Cannon 800 244

Phaser 1,129 306

Shrap Booster 569 260

Sharppinger 1,200 250

Mass Driver 1,164 264

GigajouleRailgun 1,391 487

Positron Gun 1,164 259

Trap Laser 711 126

Proton Beam 1,347 363

 

 

formulas i used:

bullet damage = 128 + 64(bulletLevel -1)

Energy gain per ship per sec = (maxRecharge - minRecharge)/10 seconds/10 recharge levels

bulletPerSec=100/bulletDelay

energy saved with epi=bulletsPerSec * bulletLevel

Edited by cxc
  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...