cxc Posted May 17, 2012 Report Posted May 17, 2012 Can someone please explain explode pixles, shrapdamage, and inactshrapdamage. As i under stand it explode pixles is really blast/splash radius in pixles. then there is formula that says take 100% damage at center of blast (think its 800) and it decreases lineraly to 0 at the end of the exploding pixles. How many exploding pixles does each bomb type have? How much damage does shrap do Level 1,2,3,4 (active and inactive)? Why is shrap dam such a high number and inactive shrap such a low number in armor? does inactive shrap do that much less damage than active? also what are the ship sizes in pixles? When it says -31 explodepixles how big is that? Quote
Cheese Posted May 17, 2012 Report Posted May 17, 2012 http://wiki.minegoboom.com/index.php/Bomb_Settings http://wiki.minegoboom.com/index.php/Shrapnel_Settings Quote
Dr Brain Posted May 17, 2012 Report Posted May 17, 2012 1 tile is 16 pixels. You can get a good approximation of the ship radii using that. There are complete copies of HS's settings around this forum, but I can't be bothered to find a link at the moment. Quote
Samapico Posted May 20, 2012 Report Posted May 20, 2012 Inactive shrapnel is shrapnel that doesn't even appear... if you get hit by a bomb with 31 shrap directly on the left side of your ship, the ~15 shrapnel that blow up towards the right will spawn directly into your ship, which means they will not even be displayed. These are 'inactive' shrapnel. The rest of the shrapnel that blows up towards the left will be normal shrapnel and deal a different amount of damage. Technically, I think shrapnel are inactive in the first 0.1 seconds of their life or something like that. What this means is that an armor that protects against inactive shrapnel gives you better protection for direct hits, whereas an armor that protects against shrapnel gives you better protection against prox bombs with shrapnel like tacnuke. The standard explodepixels value is for a level 1 bomb. Level 2 bombs have the same impact damage at their center, but 2x the blast radius. Level 3 have 3x the blast radius, and level 4 bombs have, you guessed it, 4x blast radius. Quote
spidernl Posted May 21, 2012 Report Posted May 21, 2012 (edited) Inactive shrap damage is 10 by default. The actual inactive shrap damage done by a specific level of shrapnel follows this "formula": Damage = (10 + inactshrapdamage of your ship) * (level - 1). So for a ship with no inactive shrap damage modifiers, the damage done by inactive shrapnel is: Level 1: 0 Level 2: 10 Level 3: 20 Level 4: 30 If a ship had, say, +3 inactshrapdamage, these values would be: Level 1: 0 Level 2: 13 Level 3: 26 Level 4: 39 Edit: Note that inactive shrapnel is often the reason a bomb that hits you at high speeds does more damage. By exploding close to your ship's core, most if not all of the inactive shrapnel hits you right away. As for explodepixels, those have been explained well enough by now. The standard (as in, "no items") value is 99. So level 1 = 99, level 2 = 198, level 3 = 297, level 4 = 396. Edited May 21, 2012 by spidernl Quote
Dr Brain Posted May 21, 2012 Report Posted May 21, 2012 And remember, the shrapnel level is taken from the gun level, not the bomb level. Quote
spidernl Posted May 21, 2012 Report Posted May 21, 2012 Eh, not anymore. Shrapnel level depends on the "shraplevel" stat - Arnk changed that shortly before he left/became inactive in HS. Quote
Dr Brain Posted May 21, 2012 Report Posted May 21, 2012 My point stands, it's not the bomb level. A casual reader might assume bomb level from reading through your otherwise detailed post. Quote
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