Vidiot_X Posted May 15, 2012 Report Posted May 15, 2012 Hi, I made some gains in optimization that will allow lighting effect. I had been rendering a full 60 frames a second even though the tween render rate for physics is 30 frames a second. I have Phoenix SS rendering at 30 frames a second in line with the physics rate. It seems to be working great and that frees up some overhead for special effects like lighting. Here are some screen shots of lighting experimentation. Non-Lighted/Shaded View. http://redeyeware.uphero.com/images/normal.jpg Shading. This shades lighter to darker as you move from the display center. http://redeyeware.uphero.com/images/shade.jpg Shading + Light. This uses the shade technique above plus a light. http://redeyeware.uphero.com/images/shade_light.jpg The effects are a simple image blending but are quite convincing. @Resol there is your radar HUD which looks good semitransparent. - Rich - Quote
Vidiot_X Posted May 15, 2012 Author Report Posted May 15, 2012 Hi, Here is a 1366x768 screen shot of a combination of lighting effects. http://redeyeware.uphero.com/images/lighting.jpg - Rich - Quote
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