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Posted (edited)

A while back, Hyperspace lost private teams because of the issue with 3- or 4-way flag games.

Such flag games are simply too chaotic, and lead to one of two results:

1. The first team to get all of the flags defends the base for free because the other two or three teams are too busy killing each other.

2. Entire teams quit, and they either merge in with the rest of the players (Still, a minimum of three teams if the private team is still on defense), or they just plain rage quit.

 

Hyperspace went from being a competitive zone to being a newb-friendly zone.

 

We need both, but they need to be in harmony with each other.

 

Eventually, duel boxes will be introduced to the public arena to "publicize" dueling, an obviously competitive part to the zone.

 

Squads can be introduced, but they can't be there just to pubstomp people all day.

Still, though, squads need things to do, without ruining flag games for non-squaddies.

  • "Exclusive" bases dedicated to the squad in the public arena
  • "Exclusive" flag game arenas with two or so bases, made especially for the competitive types, probably for 4v4 and up
  • Private teams in public (though, without the ability to enter basing sectors)

And, lastly (for now), with public duel boxes and the re-introduction of squadding (or, at least to start, private teams), Hyperspace will...

  • Re-introduce the concept of competition without over-the-top pubstomping
  • Give competitive players a place to go (and, in addition, I was wondering what happened to all of those competitive players)
  • Leave casual players with the ability to remain casual

So, I wonder (and this is why I post): Will changes like these harm the population at all or possibly start a gain in population? Also, what are other ways that competition can be implemented into Hyperspace without it ruining the game for casuals?

Edited by Psythe
Posted (edited)

Add my and unix's and bzap's threads all together and this is what you get. Its good to see someone from staff realize we need to advance as a zone.

 

 

 

 

want to keep the newbies still in game and pros coming in?

 

dont add priv freqs to pub, instead do a 2nd arena for squads/private matchs have that arena NOT give rewards like money/exp (that way the pros are forced to play in pub with the newbies and everyone is happy.) still tho squad competition needs a rewards maybe recognition of squad standings player stats is good to keep players interested in this type of game play.

Edited by NuB KiNG
Posted

Base 8 is the future home of the boxes.

As for you opposing the sacrifice of a sector (which we're not doing) - how many bases do you think are actively used between map updates?

 

I still disagree with a 'basing arena for pros'. Better off figuring out how to let 'vets' have their fun in pub without ruining casual players' flaggame chances. Splitting up the population over multiple arenas won't make HS more fun for anyone.

Posted (edited)

Yeah, the boxes fit rather nicely in sector 8.

 

@Spider: My guess is that squaddies would arrange flag games in the subarena, and hell, there probably shouldn't be flag rewards in an arena besides pub. Bragging rights, though, yeah. I dunno, I figured that an "exclusive" basing arena would be used more sparingly than religiously.

And I thought a lot about how to give "competitive players" fun in the pub arena, I still haven't thought of anything aside from private teams.

Edited by Psythe

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