NeptuNium Posted May 7, 2012 Report Posted May 7, 2012 The same team has been winning flag game after flag game for the past three hours with almost no opposition. Please just put both teams into spec after one or two, or even three wins. This is just ridiculous. You guys talk about how you want this zone to be more "newb friendly" and easier to get into, but one stacked team winning 15 flag games in a row is anything but "newb friendly."
cxc Posted May 7, 2012 Report Posted May 7, 2012 i agree, it really sucks to loose 3 games in a row to the same team. At the end of the flag game system should send the macro f11 ; ?flag to everyone currently flagging to redistribute the teams.Also should install a cooldown on typing ?flag to make hopping harder.
★ D1st0rt Posted May 8, 2012 Report Posted May 8, 2012 It used to spec the flag teams every few games after the stats table dumped _UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA____UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA___UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA__UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA___UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AAJ.C. Dento> prime example of why america will never be a world super power.Moscato> d1 is mad he will never have a job outside subspaceI can't see this because I turned signatures off. ps VT
Cheese Posted May 8, 2012 Report Posted May 8, 2012 but then they turned it off because it crashed the zone way too often SSC Distension OwnerSSCU Trench Wars Developer3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of CheeseDr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.3:KrynetiX> do you ever open your web browser and type ?go google5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.
★ D1st0rt Posted May 8, 2012 Report Posted May 8, 2012 That's odd, considering it was all python _UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA____UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA___UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA__UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA___UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AAJ.C. Dento> prime example of why america will never be a world super power.Moscato> d1 is mad he will never have a job outside subspaceI can't see this because I turned signatures off. ps VT
Dr Brain Posted May 8, 2012 Report Posted May 8, 2012 I think it had to do with speccing so many players at once. It exposed race conditions or some such. It was a long time ago and I don't really remember. To be honest I don't actually remember removing the module. Freedom is the right to be wrong.
spidernl Posted May 9, 2012 Report Posted May 9, 2012 Actually, I disabled it ages ago because I'd implemented a shuffling method in hs_flagprivs. I wanted to change that later on to implement a new balancer/evener. Tried to give hs_flagprivs an interface so other modules which for some strange reason crashed HS even though the only new thing was a "RegInterface" and two very basic methods. http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
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