Cheese Posted April 13, 2012 Report Posted April 13, 2012 gonna write down my ideas for when i finally get to sit down and make this in a month or 2 each player will have a weighteach team will have multipliers player weightstime playedxpships value - logarithmic -not usedfgs won - maybe w:l ratio team multipliersflags droppedflags carriedtime with flag majority / total timebricks/fields/thors used in x time# summoner/evoker * seconds - maybe / team players each player will recieve rewards proportional to their time playedtime played * jackpot / round time each player will be set to a team and locked to it by a list by namethey will also have a amount of time before reassignment is possible proportional to jackpot players maybe able to recieve a small reward for switching to losing team - maybe Quote
Dav Posted April 13, 2012 Report Posted April 13, 2012 the last suggestion is quite good. If teams are uneaven perhaps offering a bribe to switch could help keep the game alive. Quote
cxc Posted April 13, 2012 Report Posted April 13, 2012 (edited) I also like the idea of rewarding people who hop to even the teams. maybe have a new ?hop command. Dont think 'locking' to a freq is necissarly a good idea. If i come in, type ?flag, then leave. Is my spot kept or is it available? I will see people log on, they type ?flag and get on loosing team (or on team with player they dont like), spec and try keep trying till they land on the other team. Maybe just having a 5 mintue cool down on ?flag would go a long way. So if i come in and do ?flag, see i am on the loosing team, then spec then what happens?Is that spot kept then that team is short handed a player. So the next person to type ?flag has better chance of getting on winning team?If the spot is available then i could have my buddy do the same thing, ?flag then spec, and also have my other 2 buddies as well. After we are all in spec then we all type ?flag again and over power the freq.. One thing the evener does is promote people creating new accounts, so you have an experienced person in a new account, evener will treat as a newbie but person has skill. Edited April 13, 2012 by cxc Quote
Cheese Posted April 13, 2012 Author Report Posted April 13, 2012 the last suggestion is quite good. If teams are uneaven perhaps offering a bribe to switch could help keep the game alive. its there because it worked well in distension Quote
Samapico Posted April 13, 2012 Report Posted April 13, 2012 For laggots like me, please make it so if a player leaves, guarantee him a spot on the same team for a minute or two... Perhaps keep the player's weight on the team during that time to also avoid people quickly stealing spots. Quote
Cheese Posted April 14, 2012 Author Report Posted April 14, 2012 (edited) thats whats great about this system, it is completely lag bulletproofyou can even leave the zone and remain on your team although distension went as far as having permanent teams Edited April 14, 2012 by Cheese Quote
spidernl Posted April 14, 2012 Report Posted April 14, 2012 (edited) How do you intend to fix the inevitable issue of freq locking: players in spec who previously flagged? It's so easy to trick the system by getting a few friends to spectate with you and completely mess up freq balance just to be a jerk (and HS players are great fans of ways to be jerks). Making the lock 100% strict will lead to frequent 5v15s if the "5" freq had a few people who spectated/left. Making it "looser" will make hopping more difficult, but certainly not impossible. For the flaggame win:lose ratio you'll want to also alter the system that tracks wins and loses and make sure that not-being-on-a-flagging-freq doesn't cause people to get a "lose", therefore making their win:lose ratio fairly unrepresentative of their actual ability. Might not want to count ragejoins of < 2 minutes either. Edited April 14, 2012 by spidernl Quote
cxc Posted April 20, 2012 Report Posted April 20, 2012 Other things for evener weight :- flaggame kills and losses. More weight for a kill then a loss.- count consumable usage, fields, bursts, repells. For pd's, not sure how to rate the players using them, i think there should be a 1 pd limit per flag freq limit. If #2 pd comes in have code that prevents the pd from attaching and give player message sorry already have a pd on your team. Other things i would like to see is:- having a cooldown on ?flag so cant ?flag,f11,?flag,f11 so easily. people will still always sit in spec and fish for the preferred team.- if teams are unbalanced remove players from over powered freq.- at end of flag game force teams to be redistributed, basically same as everyone currently flagging doing f11,?flag Quote
spidernl Posted April 20, 2012 Report Posted April 20, 2012 Don't see why you would limit PDs on a freq. If you consider them imbalanced, you nerf the item. You don't put some silly cap per freq on them. Quote
cxc Posted April 20, 2012 Report Posted April 20, 2012 pd with antideath is over powered. The turret should always lag attach, even on antideath. Quote
spidernl Posted April 20, 2012 Report Posted April 20, 2012 Meh. It's powerful, but not drastically overpowered. I remember when nobody even used PD weasels to rush with as they weren't "good enough". Guess what - all that's happened to PD since then is a speed nerf (as the aim improvement isn't a big deal in base). Quote
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