Cheese Posted March 25, 2012 Report Posted March 25, 2012 fields have always had a history of abuse, so maybe its time for them to be reengineered firstly, what if each ship had a field generator without buying one, and there was a ?buy fields categorywhen a field enters, it would be named , since there could only be one per player out at maximum.they would not have to buy a field, they would not have to waste their time flying to b8, the most boring thing ever.instead, they would have a delay with a certain amount of randomness set by the field items they had purchased, such as fielddelay -100 or something.delay would be very long, > 5 mins, since everyone would have oneplayers could choose from positive effects for their team or the current negative effects for the enemy team system. possible item effects:fielddelayfieldfiredelayfieldweaponfieldweaponlevel some weapons would have inherent properties, like repels would have -delay, and bursts would have +delay, and full charges would have to randomly be prized to a random person inside the field, and perhaps even random super or shields greens could be used by friendly fields.friendly fields could also do things like randomly generate greens inside the field, to be collected by anyone to recharge items, but that wouldnt stop some greedy bastard from flying around the field and hogging them all, so they could just be prized directly to ppl inside the field. additionally, theres nothing stopping a field from having mixed weapons/properties, so one field could be both friendly and harmful at the same time, or firing both bursts and repels, etc, but that would detract from the purity of the system. additionally, it sucks trying to figure out whose field is whose, so lvz should go out with a green circle for friendly or red x for harmful, and another indicator whether that field affects your ship or not.lvz supports transparency, so this can all be done by the corner gfx. Quote
Cheese Posted March 25, 2012 Author Report Posted March 25, 2012 tl;dr this will stop fieldspam and will make them more fun Quote
»D1st0rt Posted March 31, 2012 Report Posted March 31, 2012 somebody finish this so we can use it for all consumable itemshttps://bitbucket.org/drbrain/hyperspace_modules/src/tip/hs_d1/hs_itemregen.c Quote
spidernl Posted April 1, 2012 Report Posted April 1, 2012 I was personally considering a field system where fields are emitted around the player's ship rather than as a seperate entity using Utilities in the new item set.Probably less overpowered as you'd have to stay near enemies but still stay alive. Quote
Cheese Posted April 1, 2012 Author Report Posted April 1, 2012 (edited) the field i had in mind was a deployable square like current fields you could create a seperate item with a different name with effects radiating from a players shiplike the autocloak onethats also a interesting idea ALSO, YOU SHOULD MAKE THE RADIUS SQUARE COORDINATES, THEN HAVE CORNER LVZ SIMILAR TO FIELD CORNER GFX, AND HAVE THEM BE SCREEN COORDINATES, AND THEN SEND THEM TO THE PLAYER WITH THE ITEM, SO THEY CAN SEE THEIR EFFECTIVE RADIUS.FOR THE ITEMS YOU ALREADY HAVE IN, LIKE THE AUTOCLOAK ONE. Edited April 1, 2012 by Cheese Quote
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