Vidiot_X Posted March 20, 2012 Report Posted March 20, 2012 Hi I thought these deserved their own topic http://redeyeware.uphero.com/phoenix_ss/screenshotsm.pngHi, I am getting irregular shapes working fine with the collision system. Even bouncing on a curve (sort of sliding) as seen above. If I can make some wall parts with interesting curves/shapes I will add them in the next release. I am adding the map system and fixing some bugs as well as adding some better error checking for graphic driver setup. New version next weekend. Regards,- Rich - and.. Radar:http://redeyeware.uphero.com/phoenix_ss/screenshotsm2.png Hi, Getting radar up and running. Here is a shot of it at center position. At center it will rotate (as well as scroll) with the map and for me is sweet for keeping orientation. It will overlay the map but keep under the ship and can be light blended as shown as well as solid and transparent. I will also have an option to place radar in a corner stationary position. The radar map will scroll and rotate with the map but at it's stationary position. Also at both center and corner position the size of the radar map is scalable. The map view expands or contract as the player zooms the map in and out. Regards,- Rich - Quote
Vidiot_X Posted March 20, 2012 Author Report Posted March 20, 2012 ^Thanks Hi, Here are two images that helps show how the collision system works. The first shows the collision lines that surround each wall part (and the round part). The second shows the map with the part images. If you have viewed the map editor video ( http://www.subspace.co/topic/26095-video-of-phoenix-ss-map-editor-progress-and-overview/ ) this may help explain part collision line segments. Regards,- Rich - Collision Lines:http://redeyeware.uphero.com/phoenix_ss/screenshot_lines_a.png The regular map view with the same position as above.http://redeyeware.uphero.com/phoenix_ss/screenshot_lines_b.png Quote
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