cxc Posted March 17, 2012 Report Posted March 17, 2012 I propose a new ?antiturret command. The player with a lanc could type ?antiturret to toggle the antiturret flag, when set make attaching to thier lanc the same as attaching to a spider where attaching ships are deployed but never actually turret. I am tired of kicking people off and saying i am not a tank, and dont ride me. The other day i was doing a rush and got a turret at a bad time, could not negoiate a corner and died. not sure if rush would have been successful or not but was a downer that it died because i could not round the corner. Quote
silverbullet Posted March 17, 2012 Report Posted March 17, 2012 Press the attach button. All turrets on you will be released. Quote
spidernl Posted March 17, 2012 Report Posted March 17, 2012 Actually, I understand where cxc is coming from. I messed around with a center lanc a reset or so ago, and if you're using a sublight that slows you down when people attach it's fairly annoying to have to spam f7 constantly. Quote
Psythe Posted March 18, 2012 Report Posted March 18, 2012 On the other side, a turret with Positron Gun on a rushing lanc can mow right through the enemy team. Just wanted to point out one of the reasons people might want to stay attached to their lanc. Quote
spidernl Posted March 18, 2012 Report Posted March 18, 2012 Probably not as much as the lanc itself could have done by moving more quickly, to be honest. The positron gun would be better off un-attached behind the rushing lanc (or better yet, using a rushing ship as well). Quote
cxc Posted March 19, 2012 Author Report Posted March 19, 2012 Right, i am not saying do away with turrets, just to let player decide if he will allow them or not on his lanc. I know about the f7 key, i have it shortcutted as T. I hit is so often i should take out the and make it a regular key. Right now T is attach (/?attach) and T is boot (f7). Quote
NuB KiNG Posted March 19, 2012 Report Posted March 19, 2012 ur being lazy.. this isnt a problem Quote
Unix Posted March 21, 2012 Report Posted March 21, 2012 Why not just have it be treated like evoker then? ?attach let's them come to base, but detaches automatically Quote
spidernl Posted March 21, 2012 Report Posted March 21, 2012 Because it's not Evoker that acts differently. Buy Evoker on a Lancaster and you'll find that people stay attached. Quote
Unix Posted March 21, 2012 Report Posted March 21, 2012 I mean have it act like that so that way if you do have summon and dont want people to stay on that happens instead. Quote
spidernl Posted March 21, 2012 Report Posted March 21, 2012 Didn't the OP already suggest that? Quote
cxc Posted March 27, 2012 Author Report Posted March 27, 2012 imho, there is no need for a lanc to be able to have turrets. Another thought is to have no ship be be allowed turrets. And create a new item called 'turret mount' that only ship 7 can buy. If user buys a turret mount then he can have turrets. Quote
Corey Posted March 28, 2012 Report Posted March 28, 2012 Only way these ideas are ever going to make it in, is if you have brain on your side. Chances of any idea being implemented without brain noticing it are... If I've done my math correctly -> 0.0004% Quote
Cheese Posted March 28, 2012 Report Posted March 28, 2012 wrongeven if brain notices, he doesnt add anything anymorehes completely done with the zone if you want something added, you are going to have to do it yourself Quote
spidernl Posted March 28, 2012 Report Posted March 28, 2012 (edited) Or you try to convince me that it's worth spending my - limited - time on.The no-turrets-unless-you-have-item-x idea is actually pretty interesting and possible to implement. Edited March 29, 2012 by spidernl Quote
NuB KiNG Posted March 28, 2012 Report Posted March 28, 2012 elim arena, we been askin for that for years, whats the problem nancy Quote
spidernl Posted March 29, 2012 Report Posted March 29, 2012 The fact that I'm not a mapper? Unless you need modules done for elim (and I don't see why you would), it's currently Psythe you should ask. Quote
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