cxc Posted March 13, 2012 Report Posted March 13, 2012 Today in hyperspace there is no way to find out if your ship is maxed out or not, or if you are missing an item. I think there should be a ?shipstatus -c that would show you the current capacity of your ship. It would basically be the same thing as ?shipstatus is today but the first and last columns would be reversed and there would be a new max column. Also it would show all types, if you have items or not. ex Item Type | Count | Max | Item NamesSupplement | 2 | 2 | Induction Grid, Parallel RelayGun | 1 | 1 | Pulse LaserProtection | 1 | 1 | Aphasic PlatingFTL | 0 | 1 |??? | 0 | 1 |Signature | 0 | 1 | etc.... Quote
Corey Posted March 14, 2012 Report Posted March 14, 2012 http://i2.kym-cdn.com/entries/icons/original/000/002/252/me-gusta.jpg Quote
spidernl Posted March 15, 2012 Report Posted March 15, 2012 HSCore currently isn't really made for this. There's like 30 item types, and people will probably expect their "?shipstatus -c" to make sense, which it wouldn't if the command used the item types in the database. Hardcoding the "Categories" sounds like a fairly bad idea. Quote
cxc Posted March 15, 2012 Author Report Posted March 15, 2012 (edited) I think having all 30 or so item types from the database listed would be good and make sense, at least it would to me. It will be no less confusing than shipstatus -v. It may take some time to figure it all out but it will give me somthing else to do. hyperspace is built around the item type, there should be a display by itemtype. I dont think it would be confusing to have the same item listed under a bunch of different item types. see below. ex??? | 1 | 1 | ShellAddon | 1 | 1 | Hull PolarizerAlien Tech | 1 | 1 | AntideathAntideath | 1 | 1 | AntideathBomb | 1 | 1 | SalvoBrick | 0 | 0 |Bullet Burst | 2 | 15 | BurstCapacity | 2 | 2 | Extra TechnologyEmitter | 3 | 3 | Field Generator, Combat Sensors, Tachyon SensorsField Ammo | 1 | 1 | OmnifieldFTL | 1 | 1 | Hi ID DrivesGun | 1 | 1 | Trap LaserID | 1 | 1 | Hi ID DrivesMount | 2 | 2 | Defense Mount, Defense MountProtection | 1 | 1 | Aphasic PlatingReactor | 1 | 1 | Compression CoreRepel Mount | 2 | 2 | Defense Mount, Defense MountRepeller | 16 | 20 | RepellerSignature | 1 | 1 | Trap LaserSublight Drives | 1 | 1 | Ion DriveSummon | 0 | 1 |Supplement | 3 | 3 | Parallel Relay, Induction Grid, Flux VanesThors Hammer | 0 | 0 | Edited March 15, 2012 by cxc Quote
Dr Brain Posted March 15, 2012 Report Posted March 15, 2012 It's not a bad idea. Actually I'll go further and say it's a good idea. Problem is finding someone to program it. Quote
NuB KiNG Posted March 16, 2012 Report Posted March 16, 2012 im sure someon lazy would say its a bad idea tho. Quote
spidernl Posted March 16, 2012 Report Posted March 16, 2012 It's pretty neat. I'll have a look at it next week considering I'll have my spring break then. It shouldn't be too hard. The most annoying part is probably filtering unused item types out, since there's item types for like 3 different item sets in the database. Quote
Samapico Posted March 25, 2012 Report Posted March 25, 2012 A lot of useless info can probably be filtered out by not listing categories for which the current ship has 0 capacity... i.e. if you don't have anything to put repels on, it's useless to list the 'Repeller' category... I guess that would apply for all consumables Quote
spidernl Posted March 25, 2012 Report Posted March 25, 2012 Well, the OP is asking for this to prevent "missing an item". Not listing item types the guy doesn't have wouldn't work so well for that. Quote
Dr Brain Posted March 25, 2012 Report Posted March 25, 2012 Read Samapico's suggestion more closely. It's still listing item types the player doesn't have, so long as the player has left over slots for it. Quote
spidernl Posted March 25, 2012 Report Posted March 25, 2012 Ah yes, my bad. That does make a lot more sense. Quote
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