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Posted (edited)
Clearly this population inflation gives them an advantage in attracting players from other zones and new players as well. I don't know who runs the billing server but whoever does should threaten to kick them off if they don't stop. Any other possible penalties should be considered as well. Allow them to add 100 so they are at no a disadvantage to the zones that are linked and have their populations inflated as well. Adding 1000 however is just bullshit and should be stopped immediately. Edited by Static Burn
Posted

Allow them to add 100 so they are at no a disadvantage to the zones that are linked and have their populations inflated as well.

 

Nah, he's saying that the other zones are fine because they're only lying a little bit. Hyperspace is bad because it's lying a LOT. :good:

Posted

just ignore hyperspace and dont play there, so they get desperate and bump it to 10,000 population after.

 

P.S Get rid of all population boosts.

 

P.S.S But if not i propose every zone lie about their population, so the lie becomes meaningless, and stupid. Now that would be funny, maybe i should try to make it happen. Imagine if all zones had 1000 pop. It would practically ruin the game further.

Posted (edited)

This topic does make me giggle. I wonder if the OP is aware that:

  1. TW/EG/Friends' population-faking-business is much more believable because it's not just a flat +1000. This means it's much "worse" if you think population inflation is bad (which you seem to think).
  2. Hyperspace's population inflation is our way of showing how ridiculous it is to inflate population.

 

So, Static, did you also post this when TW and EG decided to start inflating their pop to at least 2-3x the true value using bots*, and now inter-zone-arenas? Doesn't look like you did.

Get out, please.

 

*) Several years ago

Edited by spidernl
Posted

1.TW/EG/Friends' population-faking-business is much more believable because it's not just a flat +1000. This means it's much "worse" if you think population inflation is bad (which you seem to think).

 

You're clearly wrong since having +1000 population will get new and old players attention to at least try the zone. If it were true though and 100 would be more believable than 1000 and hence better for Hyperspace, then what's the disagreement? Add 100 instead of 1000 and everyone wins.

 

Hyperspace's population inflation is our way of showing how ridiculous it is to inflate population.

 

So, Static, did you also post this when TW and EG decided to start inflating their pop to at least 2-3x the true value using bots*, and now inter-zone-arenas? Doesn't look like you did.

Get out, please.

 

*) Several years ago

 

There is a big difference between what EG/Chaos/PB/etc are doing and what Hyperspace is doing. For EG/Chaos/PB the inflation is a side effect of arena sharing. With bots again the population inflation is a side effect, not the primary purpose. For Hyperspace the zone inflation is completely intentional and 1000% worse. Ever hear of the saying two wrongs don't make a right? Well if something is wrong why is doing it 1000% worse right? Like I said, add 100 so you're not at a disadvantage instead of giving yourself a huge advantage by adding 1000.

Posted
In the end, it doesn't matter what you think. It only matters what I think. And I think it's staying until the EG/CZ/PB people stop inflating their population counts. If you want HS to stop, you're better off focusing your efforts there.
Posted (edited)

I support your actions and the population modification but have you thought about that the EG/CZ/PB zones may be willing to change the inflation but can't because they can't access their subgame.exe binary file?

I believe SSCU Extreme Games is hosted on Priit K.'s server and they won't have access to any zone files (just like 17th Parallel and Trench Wars never have). I don't know about SSCX Chaos/League Zone SVS or SSCX PowerBall but they might just be in the same server-lockin.

 

 

 

If this is the case, I personally would vote to have the entire arena-sharing feature removed because of this bug.

 

When you look at the population charts, you see how ridiculous it really is:

http://stats.sshq.net/graphs/graph_24_4.png

 

PS. It seems that SSCX PowerBall isn't participating, but SSCX Star Warzone is:

http://stats.sshq.net/graphs/graph_26_4.png

Edited by Maverick
Posted

At least HS's artificial boost is obvious and easy to still know the real population (-1000).

 

Not if someone is downloading the game for the first time or is coming back from a long break. The psychology of it should be considered as well, people are just more likely to enter the zone if the population is 1030 instead of 30. http://stats.sshq.net/zone/13/SSCE_Hyperspace: Compare the Monthly to yearly. Yearly is 6 ave playing and 19 ave population. For the last month it's 9 and 29. That's a 50% increase.

Posted

I agree that population inflation is a bad thing. Hence the reason behind this whole thing. Work on getting CZ/PB/EG to stop it.

 

But you see CZ/PB/EG are not sharing arenas just to inflate their population on purpose, it is a bug and side effect of sharing their arenas. Which makes what you're doing by comparison a lot worse. Even if they stop arena sharing it's not really gonna stop population inflation. Look at trench wars. They are not even arena sharing and there is 18 people playing the zone while their pop says 133 due to bots (at least 45) and afkers. By comparison Hyperspace has 13 people playing and would only have a population of 31 without adding 1000. So the only real solution is for everyone to inflate their population in a proportional way. Hyperspace should either start arena sharing with the other zones or just add about 100 to make the inflation proportional.

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