CommanderHB2 Posted December 18, 2011 Report Posted December 18, 2011 (edited) This is experimental. Give your thoughts and ideas._______________________________________________________________ Endwar is a contest between two teams that involves the purchase of a variety of units, upgrades and abilities toenhance their team's effectiveness in battle.The goal is to eliminate the other team's units during scheduled battles. The team with the last man alive wins.If all units die, it is considered a tie and a winner will be chosen by random (Yes, by random)Participants do NOT control anything aside from what they purchase; once purchased, units will be placed duringbattles and will run by their own accord- reacting to the environment as they see it. Nothing is preset. Totalwar. To win, one side must try to acquire as many units as possible in order to eliminate the other team whileprotecting themselves, as well. Participants must annote what they're up against and try to purchase items andupgrades to counter the opposing team as well as they can. --WHAT IF I WANT TO JOIN?---There will be an enlistment period that lasts a predefined amount of days, in which new recruits may enter thefight. Entry requires an up-front deposit of $5000 to ensure you are serious about playing, and not there to sapthe rewards in exchange for no effort. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Unit StoreTerran Marine $200Ground Unit, BiologicalCan attack: AllSize: SmallWeapon: Gauss Rifle (Short Range // Medium Range w/ C-15 Shells)Weapon Damage: 6 (+1 per upgrade)Weapon Info: Works normally against all enemies.Health: 40Armor: 0Casualty Rate: HighUpgrades:-C-15 Shells (Increased Range) $3500-Stim Packs (-10 HP for temporary Speed+ & Firerate+ | Marines + Firebats ) $2500General purpose unit that is suited for various tasks. ______________________________________ Terran Firebat $300Ground Unit, BiologicalCan attack: Ground onlySize: SmallWeapon: Dual Flamethrowers (Very Short Range)Weapon Damage: 8x2 (+1 per upgrade, each flamethrower)Weapon Info: Great against biological units, weak against Mechanical. More effective against smaller targets.)Health: 50Armor: 1Casualty Rate: High-Stim Packs (-10 HP for temporary Speed+ & Firerate+ | Marines + Firebats ) $2500Specialized unit designed to destroy lightly-armored targets and groups of targets. Splash damages nearby units inthe blast radius.______________________________________Terran Medic $500Ground unit, Biological, Energy-UserCan attack: AllSize: SmallWeapon: N/AWeapon Damage: N/AWeapon Info: N/AHealth: 60Armor: 1Casualty Rate: MediumUpgrades:-Increased Energy $1500Supportive unit that heals all nearby biological units (1 at a time) in exchange for its energy._____________________________________ Terran Ghost $1250Ground unit, Biological, Energy-UserCan attack: AllSize: SmallWeapon: C-10 Concussion Rifle (Medium Range)Weapon Damage: 10 (+1 per upgrade)Weapon Info: Weaker against larger targets, Stronger against smaller targetsHealth: 45Armor: 0Casualty Rate: MediumUpgrades:-Cloaking $3000-Lockdown Missile $5000-Increased Energy $2000Special unit that can be upgraded to do various things such as cloaking and 'lockdown' (Disables any mechanicalunit for a decent period of time). Excellent for support.____________________________________ Terran Vulture $900Ground unit, Mechanical Can attack: Ground onlySize: MediumWeapon: Fragmentation Grenade (Medium Range- NOT splash!)Weapon Damage: 20 (+2 per upgrade)Weapon Info: Weaker against larger targets, Stronger against smaller targetsHealth: 80Armor: 0Casualty Rate: MediumUpgrades:-Faster Movement Speed $2000Recon unit that is extremely useful against lightly armored targets. Can be upgraded to be one of the fastestunits available in the war.____________________________________Terran Siege Tank $2000Ground unit, Mechanical Can attack: Ground OnlySize: LargeWeapon: Arclite Cannon (Long Range- Not Splash!)Weapon Damage: 30 (+3 per upgrade)Weapon Info: Powerful against large targets, weaker against smaller targets.Health: 150Armor: 1Casualty Rate: LowUpgrades:-Siege Mode (Allows tank to turn into below unit) $9000Deadly unit that can pack a powerful punch to the enemy. Slow fire rate makes it vulnerable to masses of enemies.____________________________________Siege Mode Tank*Ground unit, Mechanical Can attack: Ground OnlySize: LargeWeapon: Arclite Shock Cannon (Very Long Range)Weapon Damage: 70 (+5 per upgrade)Weapon Info: Powerful against large targets, weaker against smaller targets. Cannot attack units close to it. Powerful Splash.Health: 150Armor: 1Casualty Rate: LowMode that renders the tank stationary while providing the longest range attack that is available during the war.____________________________________Terran Goliath $1500Ground unit, Mechanical Can attack: AllSize: MediumWeapon 1: Twin AutocannonsWeapon Damage 1: 12 (+1 per upgrade)Weapon Info 1: Works normally against all enemies. Only attacks ground targets.Weapon 2: Hellfire Missiles (Medium Range // Long Range w/ Boosters)Weapon Damage 2: 10x2 (+1 per upgrade, for each missile)Weapon Info 2: Reduced damage against smaller targets. Only attacks air targets.Health: 125Armor: 1Casualty Rate: LowUpgrades:-Hellfire Boosters (Hellfire Range+) $2000General, all-purpose vehicle. Great in numbers.____________________________________ Terran Wraith $1500Air unit, Mechanical, Energy-User Can attack: AllSize: LargeWeapon 1: Burst Laser (Short Range)Weapon Damage 1: 8 (+1 per upgrade)Weapon Info 1: Works normally against all targets.Weapon 2: Gemini Missiles (Medium Range)Weapon Damage 2: 20 (+2 per upgrade)Weapon Info 2: Powerful against large targets, weaker against smaller targets.Health: 120Armor: 0Casualty Rate: MediumUpgrades:-Cloaking $3000-Increased Energy $1500A basic air-unit for all-round support. Great against air units.___________________________________Terran Valkyrie Frigate $1800Air unit, Mechanical Can attack: Air OnlySize: LargeWeapon: Halo Rockets (Medium Range)Weapon Damage: 6 (+1 per upgrade)Weapon Info: Rockets fly from one target to another nearby target, causing wide-area splash damage to groups.Health: 200Armor: 2Casualty Rate: LowUpgrades:-NoneExcellent anti-air unit, best suited for groups. Rockets tend to fail launching while under heavy fire.___________________________________Terran Battlecruiser $5000Air unit, Mechanical, Energy-User Can attack: AllSize: LargeWeapon: Laser Battery (Long Range)Weapon Damage: 25 (+3 per upgrade)Weapon Info: Inflicts damage normally against all units.Health: 500Armor: 4Casualty Rate: LowUpgrades:-Yamato Cannon (Powerful 200+ damage attack, uses energy) $5000-Increased Energy $3000The most powerful Terran ship there is to offer. Extremely powerful against all targets.___________________________________Terran Science Vessel $2000Air unit, Mechanical, Energy-User, CLOAK-DETECTOR Can attack: N/ASize: LargeWeapon: N/AWeapon Damage: N/AWeapon Info: N/AHealth: 200Armor: 1Casualty Rate: MediumUpgrades:-Irradiate (Hurts Biological units) $1500-EMP Shockwave (Empties the energy of all units in the blast radius) $1500-Increased Energy $1500Advanced support vessel; detects hidden units and can create a temporary defense matrix around friendly units (No upgrade required, it's included) so they can take more hits before being destroyed. _______________________________________________________________These units will be the only ones available to maintain as much simplicity as possible. The next event will feature a new set of units. UNIT STANDINGS:Team One:0 Marines0 Firebats0 Medics0 Ghosts0 Vultures0 Tanks0 Goliaths0 Wraiths0 Valkyries0 Battlecruisers0 Science Vessels Upgrades:-None Team Two:0 Marines0 Firebats0 Medics0 Ghosts0 Vultures0 Tanks0 Goliaths0 Wraiths0 Valkyries0 Battlecruisers0 Science Vessels Upgrades:-None ___________________________________________________ Edited December 18, 2011 by CommanderHB2 Quote
P Nut Posted December 18, 2011 Report Posted December 18, 2011 Are these battles taking place in StarCraft? Quote
»Ceiu Posted December 18, 2011 Report Posted December 18, 2011 Wrong forum? Feels like you made an event for Starcraft. Quote
toxic_intruder Posted December 18, 2011 Report Posted December 18, 2011 ...seems everyone has already said what i was thinking too, so yeah, what they all said Quote
CommanderHB2 Posted December 18, 2011 Author Report Posted December 18, 2011 - Purchase units with HSD- Units fight at end of event- Winning side gets a fat jackpot Quote
spidernl Posted December 19, 2011 Report Posted December 19, 2011 (edited) You forgot zerglings. And don't forget some of their upgrades! Adrenal glands are a must in ZvT. Edit: And yeah, I think not 'stealing' Starcraft's units for an 'event' would be a better idea. Edited December 19, 2011 by spidernl Quote
CommanderHB2 Posted December 19, 2011 Author Report Posted December 19, 2011 Me. It's extremely easy to manage, and participants need only to purchase units to throw into the fire. Only Terran units will be allowed unless a good majority of participants know the units of the game. It's a pain trying to explain each unit in a simple way without going into too little detail. Quote
spidernl Posted December 20, 2011 Report Posted December 20, 2011 At least use Starcraft II units like a man. Quote
CommanderHB2 Posted December 20, 2011 Author Report Posted December 20, 2011 Starcraft 1 = Simpler Quote
spidernl Posted December 21, 2011 Report Posted December 21, 2011 Not really. Terrans in Starcraft II only use Marines*, so you don't have to bother implementing other units. *) That's what it looks like for a Zerg like me Quote
CommanderHB2 Posted December 21, 2011 Author Report Posted December 21, 2011 Lol. Anyways, people may or may not like the event, but hell- if there's money involved, why ask questions? Quote
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