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Posted

What kind of things would you want changed in the zone in terms of settings/mechanics? Not items, but the actual foundation of everything.

 

-Bomb damage reduced

This would allow inactshrapdamage to be important and at the same time not be an insane amount as it currently is. This would also make bombs/mines with prox less potent and significantly decrease the "qq" that sometimes is deserved, this would also lower the potency of thorring and at the same time keeping the splash area the same, making EMP still just as effective as it is now.

 

-Reps

Lower the area of effect for reps just a tad, as it is now they're a little overpowered.

 

-Bursts

Make bursts a little to vastly different for each ship

 

-Fields

Nerf or bring back a severe fielddelay or even a teamfielddelay and at the same time, a TEAM can only lay ONE field at a time - There's just too much spamming of it lately and it ruins flag games.

 

-Energy Infusion

Allow it to be bought in the ammo depots. No one uses it now because its not worth going into base 8 for it.

 

-Nanomite

Only allow it to gain kills out of center, but it can still have deaths added on. With this item in center it just makes people with it play even lamer than before. It ruins center. Also this will promote basing rather than lame centering which is always a nice plus.

 

That is all for now

Posted
I must say i disagree with the Nanomite. It is hard enough getting mole even with the center. However, i agree that the weapons damage should go down. Its getting a little crazy, and the new people don't stand a chance.
Posted
Most of these things are already being worked on. That's all I'm going to say, first because I don't want to get people's hopes up and then end up dropping the project, and second because the specifics are supposed to be a surprise :)
Posted (edited)

I'd rather have to dodge more than risk being near one hit killed.

 

Also lowering bomb damage has other benefits, such as lowering space mine, thor, sop, etc damage and yet at the same time keeping EMP pretty much unaffected.

 

Side note: The number of lancs on a team of becoming stupid. A team of 12 should never need or have 7+ lancs on a team. Even at 6 it's still pretty stupid. A 1/2 cap on the number of lancs a team could have would keep some of the insanely stupid amount of lancs in check.

 

Number of fielders and number of lancs should not determine whether or not a team wins.

 

Btw, when is fielddelay coming back?

Edited by Unix
Posted (edited)

nearly 1hit kill? really?

ok, since you set up ur warbird's defense to vs bullets and you are tired of getting owned by a jav that lands 1/4 its bombs does not mean u are allowed to cry about it and want to nerf it

 

if thats the case, i suppose i can cry about how wb's are so overpowered with infinite high speed bullet double barrel spam that requieres no aiming to get kills and same maneuvering ability as a jav. im pretty tired of dying to high speed bullet streams aimed at me that can we consider 1 hit kills oh and many other streams not aimed at me as well, so i say we should make the WB single barrel, and lowering bulletdamage.

 

edit: or lower its bullet speed

Edited by NuB KiNG
Posted

Bulletdamage is already something that'll likely be changed, as well as the bulletdamage-on-bulletenergy ratio.

An inactshrapdamage + bombdamage reduction would probably not be out of place when bullets are changed like that.

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