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Posted

A real Flag Battle would be 6 versus 6, preferably 3 versus 3 per base (there's 2 of them, one west and one east), however, that's up to the teams.

 

There's 30 flags in each base which are spread out in little flag rooms.

Flag rooms contain 4 flags + 2 located at the very back of the base.

 

The goal is to control as many flags as possible for as long as possible, because 15 minutes after the game begins, the game is over and the team with most points win the game.

 

You receive points every minute, 10 for every flag that the team has.

 

So if a team has control over the whole base, it receives 300 points per minute.

 

I still need a tileset for the map, and it needs some adjustments, but basically that's it.

 

Any questions?

 

<3

Posted
*cough*dsb*cough*

 

Premier  j/k

Yes, it's obviously inspired by dsb smile.gif No doubt about it, and I'm not going to deny it.

 

Ricebowl: Why? I'll try to get a 3vs3, 3 lancs on one team and see how it goes smile.gif

 

Every ship has its weaknesses and its strengths, that's the beauty of 17th Settings.

 

P.S: First ever 6vs6 FB was hosted today. We owned West Base, they owned East base. They won though, was a close match.

 

I need to receive ownership of ?go FlagBattle since the major testings are over now.

Posted

Okay the event is now public since the main testings are over.

Thanks to those who participated.

 

By the way, met, Bran Man and nez think they're unbeatable blum.gif

I need to find someone who would want to prac some to give them a good match blum.gif

Posted

Nah not unbeatable, well...okay maybe met and bran bran the !@#$%^&*in man + sidekick are unbeatable.

 

Met and myself at wwl on the other hand...

 

 

Btw, I think the map needs work Delic. New tile-set and some bounce-off-wall friendly bases would be great. I still think terrier is too good though...-*BAD WORD*- those old settings.

Posted
Btw, I think the map needs work Delic. New tile-set and some bounce-off-wall friendly bases would be great. I still think terrier is too good though...-*BAD WORD*- those old settings.

The map was meant to be hard to maneuver in.

I'm not changing the tileset, that's unnecessary.

 

And once a Jav or Weasel or even Spider gets close to a Terrier, it's rather easy to kill it.

If I can do it, you can do it blum.gif

 

P.S. Make a Midget-Weasel-Stolen-Name-For-Event thread blum.gif

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