spidernl Posted November 29, 2011 Report Posted November 29, 2011 The answer to this is so simple I almost feel like I'm trolling.Here goes: because DS didn't work fine in subgame, remember that it died?There is no correlation between server and population decline. The fact that it died, like so many other zones, is due to inactive development and failure to promote the zone. My point there was that switching to ASSS would, by itself, probably stimulate development. Therefore, switching to ASSS = development = no pointless resurrection of DS only to watch it live for say a month thanks to nostalgia and then die again.
»LtNirvana Posted November 30, 2011 Author Report Posted November 30, 2011 I'd be happy with a month. That's giving SS more credit than it's due lol.
Cheese Posted November 30, 2011 Report Posted November 30, 2011 i wouldnt bother if i knew it was going to die in a monththats about the time it takes to blink
spidernl Posted November 30, 2011 Report Posted November 30, 2011 I'd be happy with a month. That's giving SS more credit than it's due lol. Well, that's an impressively defeatist attitude. HyperSpace has been managing quite well so far. Although the 25v25's of old hardly ever occur (read: annually if ever), we still get 15v15 pretty much daily.Once population picks up, it's also fairly stable. I think that a new, well-built zone which is basically a refined version of the old turf-based Desert Storm, which would probably be easiest to develop on ASSS, has a good chance to survive for at least a year. Maybe it'll have worthwhile population for say two years.
Dav Posted December 2, 2011 Report Posted December 2, 2011 A few points to weigh in here. First DS the plan is not to ressurect the DS that died, buit the more popular turf DS before it was converted to just another flagging zone. I agree that ASSS is very good, and would allow some fresh dev in the zone. Issue is ASSS devs are needed to do the conversion. Using backups a subgame version could be up and ruinning in a fraction of the time even with items and GFX refresh. Nevertheless long term, ASSS is defiantly the way to go if devs can be brought on board. In the short term, nothing wrong with subgame given that all that is needed to get started exists already. BEfore it died CRe and I were discussing an ASSS conversion and return to turf. Both of us then got busy IRL and never implemented it.
spidernl Posted December 3, 2011 Report Posted December 3, 2011 First DS the plan is not to ressurect the DS that died, buit the more popular turf DS before it was converted to just another flagging zone. I figured that would be the case, but it was converted to 'just another flagging zone' because it was dying as a turf zone as well.It's not like people went "hey, the zone's been going strong this way, let's overhaul it and see if it dies!"
Dav Posted December 4, 2011 Report Posted December 4, 2011 I figured that would be the case, but it was converted to 'just another flagging zone' because it was dying as a turf zone as well.It's not like people went "hey, the zone's been going strong this way, let's overhaul it and see if it dies!" IIRC it kinda was like that.
»LtNirvana Posted December 4, 2011 Author Report Posted December 4, 2011 I request this thread be closed due to the initial topic being resolved.
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