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Posted

Don't know where this should be posted so ill post it here.

 

I'm looking for a host to get DS back online. I miss playing it and I know others do too so I want to get it back up. I have all the files I just need to get it all reorganized. If anyone can point me in the right direction that would be great. I've been disconnected from the community for a bit so I'm not sure who is doing reliable hosting now.

 

Thanks guys.

Posted

It might be a good idea to give it a bit of an overhaul when you put it back up - it didn't exactly thrive before going offline.

 

Other than that, good luck. DS was pretty much my home zone for quite a while.

Posted

I'm working on it right now. Just finished retiling a new map. I plan on reloading it as a 6 base Turfspawn powerball style. I have most of the graphics and sound polished up I just need to do some settings work and rework the point reward system.

 

Trying to take the best aspects of the zone when it was at it's peak in like 2003 and polish it all up. I wouldn't put it back online in the state it was taken to from 7 years of poor direction, no offense to cre or dav1 who did a fine job all things considered.

Posted

I would personally love to see some of the ASSS plans get realized. Like, make the spawn-choosing system and spawn capturing more intuitive.

Could try to mimick the Battlefield-like spawn points in that when you die you get a couple seconds to pick a spawn location and then spawn there.

 

Would make it all look a bit fancier, updated, and all that. That always draws players. And really, stay away from bounce and the whole 'basing' idea. I'm sure it sounded like a good idea once, but basing with bouncy bullets and reps and all that doesn't suit DS nor its settings, in my opinion. Turf gameplay that's as polished as possible is the way DS could thrive, if you ask me.

 

Can't help you with the server though. But I'm sure you'll find one. I'd go with ASSS though, it's "the future" (as far as Subspace has a future, but let's not start about that), again, in my opinion. Leaves options open, plus, I believe bots are compatible with it for the most part (or with some compatibility modules), so you could reuse them.

Posted (edited)

contact me ingame, i have a host, a ssc slot, and can get it online immediately

 

 

edit:

it will be ASSS, and i will assist you in converting DSbot

Edited by Cheese
Posted

Thanks all. I seem to have secured a host and an SSC slot and we are going to begin ASSS conversion probably tomorrow.

 

If anyone has any more input on what should be different about the zone I'm all ears. I'm always open to creativity. Thanks for your suggestions spider.

Posted

If you are serious about getting DS online, you'll want to run an asss server.

 

Most of the bot functions should work if you run a module with it, although a lot of the plugins I ran with a mervbot did not, but coding bot plugins in python is very simple. If I can do it, you can do it.

Posted

I'm doing both but asss conversion takes time and I have subgame ready.

 

PS I will gain nothing by running DS on ASSS it will make absolutely no difference unless I plan to make large changes. ASSS cannot be the future of SS if SS has no future. I'm just doing this for the community while it lasts.

Posted (edited)

If you're not going to develop DS further than it was prior to its death, there is not reason to reopen it at all.

 

As you said you are "doing both" then I was still suggest starting with ASSS, as you can get the zone running as it was with no real issues, and save the hassle of any players that do play from having to download the zone again when you make the switch. If your end result is going to be an ASSS server, I don't see the point to start on subgame once again.

 

You say you will gain nothing, I disagree completely. You will gain the ability to make DS a better and more enjoyable game, and give its former players something better to look forward to. The Pros of switched to ASSS far out weigh the cons. Either way, its your zone, and your choice, but like I said, if you don't plan to develop the zone any further, then reopening it is pointless, and what you really should do is open it as a sub-arena in an already existing zone.

 

 

And one other thing, you said the conversion takes time... I bet you could make good use of this tool found in the download section of this site.

 

http://www.subspace.co/files/file/21-subgame-to-asss-migration-assistant/

Edited by Resol
Posted (edited)

First of all, I'd love to hear one instance of any zone in SS actually benefiting in a way tangible to it's players (the only thing that matters) from ASSS conversion. I have yet to see anything done in ASSS that can't be done easily in subgame or with a simple bot plugin in any zone that people actually play... and it's been public for years.

 

Secondly, your assumption that I'm not developing DS in any way is unfounded, presumptuous and frankly annoying. The zone was great in 2003, and all I have to do is load up that copy and people would enjoy it. Instead, I've updated most of the graphics and am continuing to do so, improving and adding to much of the SFX and ambiance, working on improving the turfspawn functionality (just by making the way the map and the module and LVZ interact more intuitive, not by coding some unnecessary, asinine module), and improving the settings and in-game play experience and the map itself.

 

I really don't appreciate the attitude of your post at all either. I'm posting to ask for help from the community. Pointing me to a conversion assistant for something that will probably just waste my time isn't helpful. If you're so boned up about ASSS, convince me that it will benefit the PLAYERS of my zone. That's what matters, and I haven't heard any specific way in which ASSS will benefit the player experience in DS. All I've heard is idle chatter about "durr ASSS is better then subgame cuz you can make modules. It's just better... cuz it is."

 

God damnit subspace. Our community goes out of its way to make itself progressively worse every year.

Edited by LtNirvana
Posted

I actually agree with ltnirvana in HIS situation. why would ltnirvana change a major part of DS when it worked fine in subgame?

ASSS is seriously the only way a zone can be hosted now? no wonder ss is dying, limiting zone owners to this? horrible..

Posted (edited)

Glad you edited your post, removing "Don't post in my thread anymore"

 

I have yet to see anything done in ASSS that can't be done easily in subgame or with a simple bot plugin in any zone that people actually play... and it's been public for years.

 

Look closer.

 

 

 

ASSS is seriously the only way a zone can be hosted now? no wonder ss is dying, limiting zone owners to this? horrible..

 

No, it just so happens that the person he asked only host ASSS zones. Beggars can't be choicer's.

 

Again, I don't see what the issue is here, open DS on ASSS, run its bots and there you go. DS will be up and running, and it will have its bots.

 

And I have to say, I have had zones hosted in the past by others, ALTEC ., Macuub, Death+, Freakmonger, and Snrrrub, but L Y N X has by far been the best host I have had and its a great server.

Edited by Resol
Posted

First of all, I'd love to hear one instance of any zone in SS actually benefiting in a way tangible to it's players (the only thing that matters) from ASSS conversion. I have yet to see anything done in ASSS that can't be done easily in subgame or with a simple bot plugin in any zone that people actually play... and it's been public for years.

 

Per-player arena settings.

Posted (edited)

So if you were to set up a server, would you use WinNT or say Win Server '08?

 

Not sure I understand the purpose of this question, but I've always found server 2k3 easiest to use... even though 2k8 is virtually the same architecture.

 

First of all, I'd love to hear one instance of any zone in SS actually benefiting in a way tangible to it's players (the only thing that matters) from ASSS conversion. I have yet to see anything done in ASSS that can't be done easily in subgame or with a simple bot plugin in any zone that people actually play... and it's been public for years.

 

Per-player arena settings.

 

Can you elaborate? Not sure I understand the implementation of this.

Edited by LtNirvana
Posted

You can send player-specific arena settings to each player. Hyperspace uses this to allow players to have different values for certain things, such as speed, weapon cost, etc. Player 1 can have a wb that moves slower than a slug but fires bullets for free, while player 2 has a super fast warbird that can only fire three bullets per minute and each costs 500 energy.

 

Not to mention, a lot of the game types are easy to implement on ASSS, which are complete hacks with Subgame bots (CTF is a perfect example of that).

 

Admittedly this has very little to do with you and DS, as you can probably just revive the old Subgame version and make some people happy. But it's going to make further development a bit... weak. Either way, I wish you the best of luck.

Posted (edited)

I actually agree with ltnirvana in HIS situation. why would ltnirvana change a major part of DS when it worked fine in subgame?

 

The answer to this is so simple I almost feel like I'm trolling.

Here goes: because DS didn't work fine in subgame, remember that it died?

 

Edit: Also, why are you so opposed to switching to ASSS? I believe it even uses less CPU powah and memory than subgame. What more do you want?

 

It also has these things called modules that basically work like bots, but that aren't hacked together.

 

Edit2: Oh, Cerium already said that kind of stuff. Never mind.

 

Anyways, if you want to see what ASSS can do, just come into HS. You might not actually like the gameplay, as a lot of players seem to dislike starting at a slight disadvantage compared to other players, but that's just how the zone works. That part has very little (read: nothing) to do with ASSS.

 

HS' (in)famous crashes are also likely more related to 'dirty' modules used by it than they are to ASSS itself.

Edited by spidernl
Posted
The answer to this is so simple I almost feel like I'm trolling.

Here goes: because DS didn't work fine in subgame, remember that it died?

There is no correlation between server and population decline. The fact that it died, like so many other zones, is due to inactive development and failure to promote the zone.

 

ASSS does offer some advantages, certainly, but it won't boost population by itself. The learning curve is also quite heavy, so this would stall development more than anything.

 

However, it should be noted that bots can be configured to run on ASSS, so you could benefit from both worlds.

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